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Staredit Network -> UMS Assistance -> need to know.
Report, edit, etc...Posted by Snipe on 2006-03-03 at 23:46:25
How do you make it so when say a dark archon Mindcontrols someone from p7; how do you make it go back to p7?

Mindarchon p1, mindcontrols p7, goes back to p7.

How do you do that.

Also i need a way to Make a unit hold position in place, without making it tele into a wall. Any help would be Appricated.
Report, edit, etc...Posted by Corbo(MM) on 2006-03-04 at 00:53:14
the mind control thing i barely have an idea but maybe like:
assuming the unit you are going to gain control of its a unit that its not normal for p1 lets say its a marine so when p1 controls 1 marine at anywhere, give units all marine (or either center a location on it and just give that marine) from p1 to p7 at anywhere.

and the "hold position" thing just cover the unit with a small location (1x1) and constantly move the unit to that location.
have fun mapping
Report, edit, etc...Posted by Snipe on 2006-03-04 at 01:13:08
Duh!!.. ty.. that's one part, and i need to test. So any other suggestions would be nice smile.gif.
Report, edit, etc...Posted by Corbo(MM) on 2006-03-04 at 01:28:19
since its late i suggest u to go to bed and have some sleep tongue.gif
Report, edit, etc...Posted by Snipe on 2006-03-04 at 01:30:36
Hehe, well yeah i am right now, but see in texas it's only 12:30. And ty corbo. Your suggestion worked and this is A case closed my friend.
Report, edit, etc...Posted by Corbo(MM) on 2006-03-04 at 01:33:00
ok good to know and im glad i helped tongue.gif
its 12:30 here too
Report, edit, etc...Posted by Mp)MinigameEast on 2006-03-04 at 02:43:59
i dont know but how about this but.

player 7
always
give units on location from any player to player 7
preserve trigger


player 1
brings unit on location (thats were you mind control that p7 unit)
create the same unit that you mind control on to another area
preserve trigger

the other trigger i dont really now except. isnt there a trigger that holds position? like you order it to move or patrol. isnt there on for stop?
sorry i dont remember right now.
Report, edit, etc...Posted by Staredit.Net Essence on 2006-03-04 at 02:47:31
Actually those triggers are correct but the order they should be placed in map to work is reversed.
Report, edit, etc...Posted by Snipe on 2006-03-04 at 10:37:52
Instead of making a new topic i willl post it here.

say you have a hydra here and a running ling on the side.

o<--hydra [o] <---runningling
[ ]
[ ]
say if i mc the hydra it will create units in the middle between those 2 places and blow up. (3 hydras) I want the explosions to follow the ling

What i basically want it to do is Say when the the explosion goes i want it to constantly follow ling. Say ling is down the line the explosion blows lower in the playing field and vise versa. Top middle..

If that isn't good enough, tell me but this is my last trigger i need smile.gif.
Report, edit, etc...Posted by Noober on 2006-03-04 at 10:52:01
Always
====
Center location Bombs on ling owned by whoever.
Preserve.

Current player brings at least 1 hydra to MC place.
====
Give all hydra at MC place to p7.
Set switch Hydra (or counter).
Preserve.

Hydra is set.
====
Create 3 hydra at Bomb for whoever.
Wait 10 ms.
Kill all hydra for whoever at Bomb.
Preserve.
Report, edit, etc...Posted by Corbo(MM) on 2006-03-04 at 11:13:22
yes, just center the location where the hydras are being...killed(constantly center it)
Report, edit, etc...Posted by Snipe on 2006-03-06 at 19:22:07
Humm not sure if it will work, but i will test it out and get back to you. Ty.

Weird thing is, Since you moved the locations on Ling, they will appear there. I already had the triggers for giving it back to p7 so it wont needed. And the last trigger just created the doods at one place.. when they need to be at 3 sperate locations, in the middle but 1x1 apart. any other suggestions?

ADDITION:
Hey, can any one help me? Just so that isn't clear enough here is a pic.

[attachmentid=17727]

You see the Yellow, those are the explosions. I want it so when the ling runs down, It will follow no matter when they go off.

(to follow the zergling)
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