Ok... heres the deal. I am making an rpg, but some of the triggers fire really slow(w/ or w/o hyper) or they are completely disregarded. Can some1 help me out please its really starting to bug me.(btw, im not really nooby, so dont dumb down the comments thx)
Also: if you want to see my triggers i will be glad to type them all in. (Thats how desperate i am.!

Post up the trigger and we will see.
K give me a sec. i have tennis for a couple of hours.
Well, first off, I never like using waits with hyper triggers, which is what it sounds like your doing.
Other than that, I don't know what to say.
You could place your map as an attachment if you have lots of triggers with problems.
And make sure if you are using hypper triggers to give to a computer with no waits and put the hypper triggers at the bottom of the trigger list.
K here they are(in Order)
| Trigger |
| Description: |
| Start |
|
| Players: |
| ¤ Player 1 |
| Conditions: |
| ¤ Always |
| Actions: |
| ¤ Create '1' 'Marine' for 'Player 1' at 'Start' |
| Trigger |
| Description: |
| Set Lights |
|
| Players: |
| ¤ Player 1 |
| Conditions: |
| ¤ Always |
| Actions: |
| ¤ Set switch 'Lights' |
| Trigger |
| Description: |
| Light Activation |
|
| Players: |
| ¤ Player 1 |
| Conditions: |
¤ Switch 'Lights' is set
|
| ¤ 'Player 3' brings 'at least' '1' 'psi emitter' to 'Light Activation |
| Actions: |
¤ Give all 'psi emitter' owned by 'Player 3' at location 'Light Activation' to 'Player 1'
|
| ¤ Preserve Trigger |
| Trigger |
| Description: |
| Light Deactivation |
|
| Players: |
| ¤ Player 1 |
| Conditions: |
¤ Switch 'Lights' is set
|
¤ 'Player 1' commands 'at least' '1' 'psi emitter'
|
| ¤ 'Player 1' brings 'exactly' '0' 'psi emitter' to location 'Light Activation' |
| Actions: |
¤ Give all 'psi emitter' owned by 'Player 1' at location 'Anywhere' to 'Player 3'
|
| ¤ Preserve Trigger |
| Trigger |
| Description: |
| Center Light Activation Location |
|
| Players: |
| ¤ Player 1 |
| Conditions: |
| ¤ Switch 'Lights' is set |
| Actions: |
¤ Center location 'Light Activation' on 'Marine' owned by 'Player 1' at Anywhere
|
| ¤ Preserve Trigger |
(btw; Player 1 is human, Player 3 is computer, and player 3 has randomly placed psi emitters)
You can combine the first 2 triggers.
k... that sounds good. nething else???
I kinda have them working correctly, they just fire really slow...
Well your switch serves no purpose at all. What does giving the Psi emitter to the computer and bad do anyways?
Well, the psi emitters will serve as lights for the human player. when he is no longer within range of the light it will turn off as long as another psi emitter is not within range of the location(light activation). (ps, the switch does serve purpose, i just didn't include all of the triggers, just the ones i was having trouble with. when the marine leaves a certain location, there is no need for lights anymore, so all of the light related triggers are disregarded.) I think my triggers are all worked out now. Thanks For everyones advice.(whoever locks this forum can go ahead and do it cause its already served its purpose.)
Thanks everyone who provided comments.
