I don't believe that would work. I know what the trigger is trying to do, but I think when using the condition: Current player with highest score: Kills, it compares it to everyone, not just the force the trigger is run in.
If indeed that is the case what I would do is check one team at a time. To do this I would first make all of Team A's score 0, which leaves only Team B's score. Then Russ's trigger would work. If not, ignore everything I'm saying.
Then you would restore Team A's score, and then set Team B's score to 0. Then you could check who is the highest in Team A using Russ's trigger again.
Also, if you are setting a person's score to 0 you would want to store their score into some other variable such as a death counter.
A basic trigger for that would be like:
| Trigger |
| Players: |
| ¤ Force 1 |
| Conditions: |
| ¤ Current Player's score is at least 2^n |
| Actions: |
¤ Subtract 2^n score for current player
|
¤ Add 2^n deaths for storage unit for current player
|
| ¤ Preserve |
You would repeat this trigger for n = x to 0
x is the most number of kills you are going to start with
For example if x is 3 then you would have the triggers with 2^3, 2^2, 2^1, 2^0, which is really subtracting 8, 4, 2, and 1. This will work for numbers as high as 8 using x = 3.
Put simply, you are subtracting powers of 2 from the score until it is 0 while adding the same amount in the storage death counter.
Look at this tutorial:
http://www.staredit.net/index.php?tutorial=34And Tux's calculator map.
Then when you want to restore the player's score by doing the same thing in reverse:
| Trigger |
| Players: |
| ¤ Force 1 |
| Conditions: |
| ¤ Current Player suffered at least 2^n deaths of storage unit |
| Actions: |
¤ Subtract 2^n deaths for current player
|
¤ Add 2^n deaths for score
|
| ¤ Preserve |
Then just repeat this for the other force. Also add the appropriate conditions for when you want these to run.
Also, if you are going to do something like this you would have to use kill SCORE, because you can't subtract kill.
This is the only solution I can think of right now, I'm sure someone has a better way.