Staredit Network

Staredit Network -> UMS Assistance -> One switch randomization
Report, edit, etc...Posted by Demaris on 2006-03-05 at 16:17:35

I'd have to say this is the first time I have absolutely NO idea why my map isn't working.

I have two one switch randomizations set up. One uses switch 1 and 2, the other uses switch 3 and 4. Then they use the deaths of units "Food randomization bit" and "Food randomization total", and the one that uses switch 3 and 4 uses "Egg randomization" and "Egg randomization tally".

The problem is, the system completely ingores the randomization part, and just creates the items (food and eggs) at the intervals I set. The REALLY weird part is that the food is create at the speed of hyper triggers, even though the player that owns the food creation triggers (player 5) doesn't have hypers!

helpsmilie.gif helpsmilie.gif helpsmilie.gif

And here is the map.
Report, edit, etc...Posted by MapUnprotector on 2006-03-05 at 16:30:25
One way I like to debug one switch randomization is make it display ADD BIT or something in the trigger where you add 1 bit. Then a RESET message or something when the result is used.

This way you should get a nice list of msgs like
ADD BIT
ADD BIT...
and then at the end
RESET

I can't dl the map though.
Report, edit, etc...Posted by Demaris on 2006-03-05 at 16:35:40

Right click the link and hit "save target as".
Report, edit, etc...Posted by MapUnprotector on 2006-03-05 at 16:43:09
Okay after looking at the map, it's not exactly how I do one switch randomization. However, I think the problem is that you have it subtracting a bit in the triggers where you are adding the powers of 2.

You should subtract deaths of independent command center in the trigger where you randomize switch 2.

Also, I like to add deaths of the bit instead of subtract.

I would do it how heimdal describes it:
http://www.staredit.net/index.php?tutorial=61
Report, edit, etc...Posted by Demaris on 2006-03-05 at 16:46:54

Didn't work....

Run the map for yourself and see what it does.
Report, edit, etc...Posted by MapUnprotector on 2006-03-05 at 17:16:13
I can't do much with it without having to redo all the triggers, specifically the way you do "one" switch randomization.

I'll let someone else try to fix this problem.
Report, edit, etc...Posted by Demaris on 2006-03-05 at 17:17:11

I'll just rework the triggers myself. Thanks for the advice on adding instead of subtracting. Made my trigger system much simpler.
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