Staredit Network

Staredit Network -> UMS Assistance -> messed up trigger
Report, edit, etc...Posted by sharf on 2006-03-05 at 21:13:58
ok i have a trigger if p7 brings atleats 1 marine to lvls create 1 rine at s1,wait1000,preserve, this should make it wait 1 second create a guy wait create etc. but it cretes 2 and stops. if i make it wait 1000 second and then create 1 guy it creates 1 guy. so i have figured that it is exicuting only the first action of the 2nd
trigger . ranting.gif
Report, edit, etc...Posted by Noober on 2006-03-05 at 21:20:44
Does the marine at lvls go anywhere? If it leaves the location, the trigger will stop firing, thus only creating 1 or 2.
Report, edit, etc...Posted by HeRtZ on 2006-03-05 at 21:21:06
Do you have hypers?
Report, edit, etc...Posted by sharf on 2006-03-05 at 21:31:01
yes i have hypers and after 1 minute the marien at lvls gets kileld at then gols get created for different lvls but the thing is teh goliaths work FINE the rines dont
Report, edit, etc...Posted by (U)Bolt_Head on 2006-03-06 at 00:58:38
*COUGH* Delete your hypers, then remake them.
Report, edit, etc...Posted by sharf on 2006-03-06 at 15:06:18
made it worse. ive also tried puttign teh trigger under p7 and p8(same with hypers) furious.gif
Report, edit, etc...Posted by Noober on 2006-03-06 at 16:13:10
Only put hypers under 1 player...
Report, edit, etc...Posted by sharf on 2006-03-06 at 16:37:31
DUH i tried putting the munder p7 THEN i tried it under p8.
Report, edit, etc...Posted by (U)Bolt_Head on 2006-03-06 at 21:47:43
QUOTE(sharf @ Mar 6 2006, 02:06 PM)
made it worse. ive also tried puttign teh trigger under p7 and p8(same with hypers) furious.gif
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Then post your triggers or map, there is not enough info to tell.
Report, edit, etc...Posted by EcHo on 2006-03-06 at 21:53:22
QUOTE((U)Bolt_Head @ Mar 6 2006, 12:58 AM)
*COUGH* Delete your hypers, then remake them.
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Deleting hyper triggers and remaking them makes a difference!?
Report, edit, etc...Posted by nimadude on 2006-03-06 at 21:58:25
QUOTE(Echo @ Mar 6 2006, 06:53 PM)
Deleting hyper triggers and remaking them makes a difference!?
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Yes. Every time u save you should do this. Whenever u touch any wait triggers other than hypers, you screw up some stuff.

Keep in mind you must delete them, save, then replace them and save.
Report, edit, etc...Posted by KaboomHahahein on 2006-03-06 at 22:27:44
It does make a difference, because if you hyper triggers are not at the bottom of the trigger list, it will make everything go extremly so and maybe not even fire. I don't think you need to re do the hyper triggers every time you change a wait, just make sure it is at the bottom of trigger list and it should be fine.
Report, edit, etc...Posted by smasher25 on 2006-03-06 at 22:29:19
Perhaps you should do it the hard way... Bring one guy there and create preserve trigger, and then make multiples?
Report, edit, etc...Posted by u_dunu_who_me_is on 2006-03-06 at 22:34:46
Wait, did u figure it out? Try making the hyper triggers only for compiter players. I think that will work blink.gif
Report, edit, etc...Posted by KaboomHahahein on 2006-03-06 at 22:50:47
It can work for both computer and human players but if the human player that owns the hyper trigger leaves the game, then there won't be hyper triggers anymore. And since a computer can't leave the game, give it to one of them.
Report, edit, etc...Posted by sharf on 2006-03-07 at 15:28:02
none of that helps any... and the hypers dont need to be remade every time ... ok i am an expert mapper, i dont know whats up with this thats y i want help. wallbash.gif
Report, edit, etc...Posted by Noober on 2006-03-07 at 21:51:54
You could try a physical timer...
Report, edit, etc...Posted by sharf on 2006-03-07 at 23:13:15
ok no need to respond here anymore ive figurd it out wit ha dif trigger although i do have anotehr prob now

ok i have a supplie depot it turns to bunk and creates the guys loads but if one is above another tho one is cretaed to far away and doesnt enter there for it doesnt finish untill u load it also if a unit is inb teh way of teh bunekr creation, it doesnt get created and then messes up. can anyoen help me prevent these for the loadign oen i tried a larger location, doesnt work ranting.gif
Report, edit, etc...Posted by Noober on 2006-03-08 at 16:49:06
Type in English, so people can understand you and help you.
Report, edit, etc...Posted by sharf on 2006-03-08 at 17:58:27
QUOTE(Noober @ Mar 8 2006, 03:49 PM)
Type in English, so people can understand you and help you.
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QUOTE(Noober @ Mar 7 2006, 10:13 PM)
ok i have a supplie depot it turns to bunk and creates the guys loads but if one is above another tho one is cretaed to far away and doesnt enter there for it doesnt finish untill u load it also if a unit is inb teh way of teh bunekr creation, it doesnt get created and then messes up. can anyoen help me prevent these for the loadign oen i tried a larger location, doesnt work
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THAT IS ENGLISH my keyboard doesnt work so words get messed up

first i have it so if u build a supplie depot it changes into a bunker loads 3 guys and disables. but if u build 1 above another it creats 1 unit that doesnt get loaded, can u help me? i also tried a larger location

also how can i prevent it so if a unit is at the loacatino teh bunker is at it doesnt get stoped, like it says unplacable then u have 3 guys outside of the bunk but the bunk is gone, can we prevent this by maybe removign the units then addign cash back? huh.gif
Report, edit, etc...Posted by (U)Bolt_Head on 2006-03-08 at 21:57:47
I believe your other unit is attempting to enter the other bunker. Try spawning the men and bunker for a computer player, load it with the computers triggers then give it to the correct human player.

PS. "teh" isn't a word stop using it! So if your keyboard doesn't work how are getting the text that you have?

PPS. Don't say your an expert mapmaker when your not. Personally I think it discourages people to help with the mentality of "if he is an expert then he can figure it out himself without any help"
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