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Staredit Network -> UMS Assistance -> [SOLVED] stacking moving
Report, edit, etc...Posted by sharf on 2006-03-06 at 16:44:57
ok i have a question say u want a cyber core to shoot bunker units, or to have a bunker thats not there by moving it to a location and then creat a cyber core where it was.now what ive done is have like 50 buildings bunk size then kill 1 of um move the bunk there, but what i want is to move um all in one spot like in path defense theres a bc and all teh bunekers are disabled and underneath um. hwo would i do this? stacking um i mean.
Report, edit, etc...Posted by joker2kill on 2006-03-06 at 17:19:23
QUOTE(sharf @ Mar 6 2006, 01:44 PM)
ok i have a question say u want a cyber core to shoot bunker units, or to have a bunker thats not there by moving it to a location and then creat a cyber core where it was.now what ive done is have like 50 buildings bunk size then kill 1 of um move the bunk there, but what i want is to move um all in one spot like in path defense theres a bc and all teh bunekers are disabled and underneath um. hwo would i do this? stacking um i mean.
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plz speak in english...or elaborate...and let me try and take this step by step...:
QUOTE(sharf @ Mar 6 2006, 01:44 PM)
ok i have a question say u want a cyber core to shoot bunker units

you cant shoot bunker units...
QUOTE(sharf @ Mar 6 2006, 01:44 PM)
what i want is to move um all in one spot like in path defense theres a bc and all teh bunekers are disabled and underneath um

...you do the disabling, the just MOVE them to the area...
Report, edit, etc...Posted by Noober on 2006-03-06 at 17:32:24
You need SF or SCMD. In SF, place a Crashed Norad. Right click on it, click stack, type 50. This will allow you to build 50 invisible bunkers.
Report, edit, etc...Posted by EcHo on 2006-03-06 at 20:46:38
That only works on starforge
In SCMDraft, you gotta do it by clicking or copying and pasting, but it would be off by a bit.
Report, edit, etc...Posted by Urmom(U) on 2006-03-06 at 21:26:17
Here's a useful tutorial. If I'm understanding you right, just add "Create 1 Cybernetics Core at Bunker Location" in the actions.
Report, edit, etc...Posted by sharf on 2006-03-07 at 15:36:31
ok now i was talking about a cyber core shooting like a bunker, u do this by moving the bunker then teh bunk still shoots were it was now i only needed to know how to move them to one loction, but now i know thx
Report, edit, etc...Posted by O)FaRTy1billion on 2006-03-07 at 22:31:39
QUOTE(Noober @ Mar 6 2006, 03:32 PM)
You need SF or SCMD.
Or FartyEdit xD
Report, edit, etc...Posted by 5(U) on 2006-03-08 at 10:41:14
QUOTE(Noober @ Mar 6 2006, 05:32 PM)
You need SF or SCMD. In SF, place a Crashed Norad. Right click on it, click stack, type 50. This will allow you to build 50 invisible bunkers.
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im so f****** bored of the noobs who think you NEED a crashed norad.. u can do it with ANY BUILDING!!!!
Report, edit, etc...Posted by Kenoli on 2006-03-08 at 10:50:53
QUOTE
im so f****** bored of the noobs who think you NEED a crashed norad.. u can do it with ANY BUILDING!!!!
Any building? That's absurd!!
Oh wait, you're right.

I guess they get that idea after playing Poker TD and Path Defense and all the other maps that use the crashed Norad II to stack.

So, FYI everyone, all buildings have the same effect when you remove/kill/move/lift them.
Report, edit, etc...Posted by 5(U) on 2006-03-08 at 15:56:54
QUOTE(Kenoli @ Mar 8 2006, 10:50 AM)
Any building? That's absurd!!
Oh wait, you're right.

I guess they get that idea after playing Poker TD and Path Defense and all the other maps that use the crashed Norad II to stack.

So, FYI everyone, all buildings have the same effect when you remove/kill/move/lift them.
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yeah some noobs were like: WOW PATH D IS COOL HE USES STACKED NORAD!!

i hate stacked norad.. they look ugly.. Cybernetics core are much more sexier.
Report, edit, etc...Posted by Moogle on 2006-03-08 at 16:48:48
Gee, stacking is so overrated O.o; but i agree with 5 abouit norad! UGLY AS HELL~!

Since urmom, has shown tutorial and helped out sharf time for kuponess!

ยป Topic: Locked, Solved = Kupoized!
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