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Staredit Network -> UMS Assistance -> Invisible Bunker Help
Report, edit, etc...Posted by u_dunu_who_me_is on 2006-03-06 at 22:28:23
I am starting work on a new defence map, and I am going to have the invisible bunkers thing in it. But for some reason, it wont wrk properly. For some reason when you build 3 bunkers on the same spot, on the 3rd one it says Unit Unplaceable for the Bunker and Marines. It works fine wen they are built in diffrent spots, just wen 3 are built on top of each other. Here is the trigger i am using:


null
Trigger
Players:
¤ Player 1
Conditions:
¤ Command(CurrentPlayer, AtLeast, 1, Supply Depot);
¤ Command(CurrentPlayer, AtLeast, 1, Norad II Crashed);
¤ Bring(CurrentPlayer, AtLeast, 1, Civilian, @Marine / Marine); [Units that are put into bunker]
Actions:
¤ MoveLocation(_Bunker, Supply Depot, CurrentPlayer, Anywhere);
¤ MoveUnit(All, Level 2, CurrentPlayer, Anywhere, _Move SCV);
¤ RemoveUnitAtLocation(1, Supply Depot, CurrentPlayer, _Bunker);
¤ CreateUnit(1, Bunker, _Bunker, CurrentPlayer);
¤ CreateUnit(2, Marine, _Bunker, CurrentPlayer);
¤ RunAIScriptAt(Enter Closest Bunker, _Bunker);
¤ Wait(400);
¤ SetDoodadState(Disable, Bunker, CurrentPlayer, _Bunker);
¤ RemoveUnitAtLocation(1, Norad II Crashed, CurrentPlayer, _Norads);
¤ MoveUnit(All, Bunker, CurrentPlayer, _Bunker, _Norads);
¤ MoveUnit(All, Level 2, CurrentPlayer, _Move SCV, _Bunker);
¤ PreserveTrigger();


I have an area in the corner with about 20 stacked crashed norads. I have unvisioned myself so i cant see in that corner. Everything seems to wrk fine except for wen stacked. please help bored.gif
Report, edit, etc...Posted by Mp)MinigameEast on 2006-03-07 at 00:41:04
is the location like as big as the bunker?

sometimes you have to add a wait(0) between things.

also i usually do the move before the remove norad.

and you can vision yourself when stacking bunkers on norads
Report, edit, etc...Posted by Snipe on 2006-03-07 at 00:45:45
I did mine in three different triggers so i don't really know how that one works tongue.gif. It should work though. Make sure your doing the right things and steps. Find out what the problem is and look at that trigger.
Report, edit, etc...Posted by u_dunu_who_me_is on 2006-03-07 at 21:16:19
QUOTE(Mp)MinigameEast @ Mar 6 2006, 11:41 PM)
is the location like as big as the bunker?

sometimes you have to add a wait(0) between things.

also i usually do the move before the remove norad.

and you can vision yourself when stacking bunkers on norads
[right][snapback]440976[/snapback][/right]

yes the location is as big as bunker and supply depot.

--EDIT--

Okay I found the problem. Some other long forgotton out of date triggers were interfearing bleh.gif Thnx for your time and help every1
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