A trigger like this should do the trick:
| Trigger |
| Players: |
| ¤ Player 1 |
| Conditions: |
| ¤ (After you disable the Bunkers) |
| Actions: |
¤ Execute AI script 'Turn OFF Shared Vision for (Bunker Computer)'.
|
¤ Wait for 0 milliseconds.
|
| ¤ Execute AI script 'Turn ON Shared Vision for (Bunker Computer)'. |
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that doesn't make sense. first, you turn off the shared vision (which is already off) - nothing much. then you turn it on ... which results in exploration of the whole map. are you SURE this is the way to go ?
here's a map with the 2 vision scripts switched. still not working (bunk should be cloaked when visiting center with fenix)