Staredit Network

Staredit Network -> UMS Assistance -> Landing buildings with triggers?
Report, edit, etc...Posted by Vampire(MC) on 2006-03-09 at 23:47:52
Is it possible to land a terran building using triggers? I'd like to know how if possible please.
Report, edit, etc...Posted by Staredit.Net Essence on 2006-03-10 at 01:40:49
Make a location the size of building to be landed. ill use location P

Condition:
Whatever you want.
Action:
Center P on unit.
Remove building to be landed.
create building that has been landed.

That is all. There are no ai scripts to actually land a CC though so sorry about that one but this achieves same effect.

Note:If units are under in the location to be landed it wont work. So you should remove units or move them somewhere then move them back if you dont want them to lose units.
Report, edit, etc...Posted by Vampire(MC) on 2006-03-10 at 15:59:48
Alright, thanks. I didn't want to have to do it that way, you see, I'm trying to make it so that you hot key the building so you can quickly access it. I used the building's lift ability to trigger spells. I figure it would be the fastest way, but nowz you gotta re-hot key it. cry.gif Alright, thanks again smile.gif
Report, edit, etc...Posted by GG.Pe4nut on 2006-03-29 at 14:31:03
cant u use like an ai script.... i think the computer player will land it if its in the air aigth?

//gg.pe4nut
Report, edit, etc...Posted by Urmom(U) on 2006-03-29 at 14:34:16
There isn't an AI script for it. But the method that Kept_Wheat said will work but it creates the the building in a different spot than before, like 1 grid square up and 1 grid square right.
Report, edit, etc...Posted by PhoenixRajoNight on 2006-03-29 at 16:10:02
QUOTE(Vampire(MC) @ Mar 10 2006, 03:59 PM)
Alright, thanks. I didn't want to have to do it that way, you see, I'm trying to make it so that you hot key the building so you can quickly access it. I used the building's lift ability to trigger spells. I figure it would be the fastest way, but nowz you gotta re-hot key it. cry.gif Alright, thanks again smile.gif
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I'm Assuming you want there to be a faster way then moving, say a civ, to a beacon to cast a spell? If this is the case why not try having a building that can make units for spells? this would alow the hotkeys, also if you wanted it to be a thing where its more than one spell use a building with more units, with progression just use gas as the current level of the character, or minerals. This is actually a good way to do spells, because if your using gas as mana and minerals as the current level of the character then you can base upgrades and spells on the minerals and gas for the mana cost. This essentially makes spellcasting in an RPG map faster than moving a unit to a beacon.
Report, edit, etc...Posted by u_dunu_who_me_is on 2006-03-29 at 16:23:04
You can use the Dropship method? Have a unit in a dropship, and when it unloads, this or that happens.
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