Staredit Network

Staredit Network -> UMS Assistance -> Nuclear launch warning
Report, edit, etc...Posted by Vampire(MC) on 2006-03-10 at 20:23:36
Is it possible to launch a nuclear missile without the visual/audio notifications? I want to utilize the ghost's lazer targeting, normally used in nuclear missile strikes, for lazer targeting an air strike, and it's weird to hear/see "nuclear launch detected" when you're calling an air strike.
Report, edit, etc...Posted by Kenoli on 2006-03-10 at 21:09:55
One way to keep it from giving you the warning is to give the nuke to a computer player and ordering it to patrol somewhere. The nuke will go and float around, the ghost will stand there with the laser dot forever. (The nuke will never drop)
Report, edit, etc...Posted by Vampire(MC) on 2006-03-10 at 22:53:27
So do something like..


Trigger
Description:
Nuke hold
Players:
¤ player 8
Conditions:
¤ Always
Actions:
¤ Give all nuclear missile owned by player 1 at anywhere to player 8


?

And then if I were to remove the nuclear missile would the ghost resume?
Report, edit, etc...Posted by A_of_s_t on 2006-03-11 at 14:00:25
I think that crashes SC... let me check...

ADDITION:
Ahem, giving the nuke to a computer/neutral player crashes sc. Removing the nuke crashes SC. Sorry, Ill post the map.

ADD: I can't post the map, an error keeps occuring.
Report, edit, etc...Posted by Kyuubi. on 2006-03-11 at 15:47:08
this might be a stupid idea, but think you can make it pop up another text thing after it displays 'nuclaer launch detected'? and cover it with another sound file?its like covering the nuclear launch stuff with your own csutom thing, dont know if that will work or not...
Report, edit, etc...Posted by Staredit.Net Essence on 2006-03-11 at 16:42:24
Pretty much the only thing you can do but the nuke will still hit.
Report, edit, etc...Posted by A_of_s_t on 2006-03-11 at 17:11:01
No, trying to cover up Nulcear Launch Detected won't work. Say you tell the game to display a flood of enters or a flood of A's, this is what will happen:

...
A
A
A
A
Nuclear Launch Detected

The Nuclear... does not take up talking room, it displays this message one line BELOW the talking area. Sorry to burst ur buuble.

As for the sound part, does Mute Unit Speech get rid of it?
Report, edit, etc...Posted by Vampire(MC) on 2006-03-12 at 13:35:09
Whoa, you're saying Kenoli is wrong O_o?
Report, edit, etc...Posted by Kenoli on 2006-03-12 at 19:48:05
QUOTE
So do something like...
¤ Give all nuclear missile owned by player 1 at anywhere to player 8
And then if I were to remove the nuclear missile would the ghost resume?
If you just give the nuke to another player it will still drop like normal; you have to make it do something else with the junk yard dog or make these patrol ai scripts. Killing/removing it will probably work too.
I don't seem to be able to upload anything, so I guess you'll just have to try it yourself.

QUOTE
Ahem, giving the nuke to a computer/neutral player crashes sc...
No, it dosen't.
QUOTE
As for the sound part, does Mute Unit Speech get rid of it?
Nope.
QUOTE
Whoa, you're saying Kenoli is wrong O_o?
Nope. =P
Report, edit, etc...Posted by joker2kill on 2006-03-12 at 20:55:18
if you didnt want to do all that trouble...couldnt you just make it look like an arieal attack? like kill 15 orbs at one spot with locations over them,and when they die, so does everything eles under them?
Report, edit, etc...Posted by A_of_s_t on 2006-03-13 at 00:30:49
O, I figured out y it crashed SC. I made a trigger that gave the nuke to the comp while the nuke was still in the silo. No, it doesn't crash SC, sorry Kenoli.

I asked Mini Moose and Legendary, they said just to be patient about the attachments.
Report, edit, etc...Posted by Vampire(MC) on 2006-03-13 at 17:01:02
QUOTE(joker2kill @ Mar 12 2006, 08:54 PM)
if you didnt want to do all that trouble...couldnt you just make it look like an arieal attack? like kill 15 orbs at one spot with locations over them,and when they die, so does everything eles under them?
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Well, that is a possibility but then it loses the realism of lazering the coordinates to the bombers.

I think if I can time it out just right.. it'll look like the bombers dropped the nuke. You think?
Report, edit, etc...Posted by Staredit.Net Essence on 2006-03-13 at 22:49:38
Except if you diplay text and sounds after the nuke dropped it would get rid of text ;0.
Nuke Detected
Enter
Enter
Enter
Enter
Enter
Enter
Enter
Enter
Enter
Enter
Enter
Enter
And it is gone. Play another sound to cover that up and its done.
Report, edit, etc...Posted by A_of_s_t on 2006-03-13 at 23:07:01
That doesnt work Kept Wheat. Look what I said before.
Report, edit, etc...Posted by Conquer)Fa( on 2006-03-14 at 13:38:03
Yeah, you can't cover up a message like Nuclear Launch Detected, or Cheat Enabled because it does not actually count as a message, its out of the text box... There was probably a way with EUDs, but they went poof :\
Report, edit, etc...Posted by sharf on 2006-03-14 at 16:07:53
to cover up the sound, use the null sound(forge) it stops wavs.

ADDITION:
to cover up the sound, use the null sound(forge) it stops wavs.
Report, edit, etc...Posted by A_of_s_t on 2006-03-14 at 23:21:39
sharf, u posted twice bleh.gif I dont think the null sound will cover it up... But I'm lazy to check, so, I'll take your word for it.
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