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Staredit Network -> UMS Assistance -> Noob Question
Report, edit, etc...Posted by flipmonkey on 2006-03-11 at 00:44:14
Sorry for the noob question. I have never used the countdown timer if any of my maps. HAHA. Anyways i can i make the timer actually countdown down 1 seconds use fastest speed. When i made the trigger it counts .3333 seconds faster. In like a regular 1 second it would already count 2 stops. How would this be fixed, also i already read the tutorial.
Report, edit, etc...Posted by Screwed on 2006-03-11 at 00:47:05
Well, this is countdown timer is dependant on the game speed, waits don't get affected by game speed tho (if I recall correctly). Either make your countdowns longer and tell players to play on fastest only (most people do anyway), or use waits or death counters for timers (I'm not sure if death counters get affected by game speed).
Report, edit, etc...Posted by flipmonkey on 2006-03-11 at 00:51:37
So there really is no way for the timer to count down regular time? Then is it possible to freeze the timer every second? Like this is wut im thinking... set the timer to like 5 minutes. Have like some units be create in a corner every second using the wait trigger 1000 milliseconds. Every time the unit is created subtract 1 second off the timer, and remove the unit.
Report, edit, etc...Posted by HeRtZ on 2006-03-11 at 01:06:24
Death Counters don't get affected by speed, Only hypers, But the Death counter is always faster then a regular timer.
Report, edit, etc...Posted by Screwed on 2006-03-11 at 01:07:17
You can find out how long it takes for the timer to countdown one, and run a preserved trigger that keeps adding 1 second back after it counted down. Then after that, have another trigger using a preserved wait "1000" milliseconds (or deathcounts, since I don't really like having more than one preserved wait) and subtract one second off the timer everytime.

I just think the timer will look very messy going up and down.
Report, edit, etc...Posted by flipmonkey on 2006-03-11 at 01:11:59
Yeah, but owell. Just wanted players to tell them when a Dual is goiing to happen. Wanted them to keep an eye on the cloak. But ill just use the death counter, and use text messages to tell player when it will be coming. Thx anyways.
Report, edit, etc...Posted by HeRtZ on 2006-03-11 at 01:32:48
Well a trigger is checked 12 times each second with hypers, so 12 deaths = 1 second for death counters + hypers.
Report, edit, etc...Posted by Staredit.Net Essence on 2006-03-11 at 02:45:17
Timers run normally on NORMAL speed. Therfor count as less in FASTEST. ID recomend not using countdown timers for something as low as 1 second.
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