Staredit Network

Staredit Network -> UMS Assistance -> Exluding A Unit From A Trigger?
Report, edit, etc...Posted by dundahead on 2006-03-11 at 17:13:27
I am making a mass attack for an evolves, but when the mass attack is used the choosers and Science Vessels (they spawn the units) go too. Is there a way to exemt certain units from that trigger?
Report, edit, etc...Posted by A_of_s_t on 2006-03-11 at 17:22:14
Accually, u should just send every unit that the player can get over tot he mass area. There is no ( I know of ) to exclude units.
Report, edit, etc...Posted by Urmom(U) on 2006-03-11 at 17:28:26
Center a location around each vessel and then after you order all units to mass, order the vessels to move to the location centered on them.
Report, edit, etc...Posted by 00cnr on 2006-03-11 at 17:48:41
Move all spawnable units, not all units.
Report, edit, etc...Posted by saibaman8 on 2006-03-11 at 19:17:49
Just make a bunch of actions in the trigger that send each spawned unit individually. All you have to do is make one then copy and edit.
Report, edit, etc...Posted by Noober on 2006-03-11 at 22:40:51
Similar question: How about excluding unwanted units from entering transport when you execute the ai script?
Report, edit, etc...Posted by M_s4 on 2006-03-11 at 23:22:49
My god, don't listen to any of them except urmom's system. That's the "smart" one. It'll work for your second question too.
Report, edit, etc...Posted by fritfrat(U) on 2006-03-12 at 11:35:40
urmom's system is the best for both questions. In many cases, especially in madness games with many heroes you do not want massed, it is best to simply have a seperate action for each non-hero unit. However, if all you want to not mass is a small amount of units, just do urmom's idea.
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-03-13 at 14:25:04
For the dropship, just make the units you don't want to enter not in the location(s) you are using. For the first question, if all the spawn units are ground and the spawner(s) is air, simply make the location only affect ground.
Report, edit, etc...Posted by Noober on 2006-03-13 at 15:54:09
Well, for my map, I have hydras on the ground, unmoveable. Then, I have an ovie that drops stuff. When a unit is dropped, the ai script 'enter transport' happens, and then my other actions happen. How would I use urmom's method to prevent the hydras from entering the ovie?
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