I am making a mass attack for an evolves, but when the mass attack is used the choosers and Science Vessels (they spawn the units) go too. Is there a way to exemt certain units from that trigger?
Accually, u should just send every unit that the player can get over tot he mass area. There is no ( I know of ) to exclude units.
Center a location around each vessel and then after you order all units to mass, order the vessels to move to the location centered on them.
Move all spawnable units, not all units.
Just make a bunch of actions in the trigger that send each spawned unit individually. All you have to do is make one then copy and edit.
Similar question: How about excluding unwanted units from entering transport when you execute the ai script?
My god, don't listen to any of them except urmom's system. That's the "smart" one. It'll work for your second question too.
urmom's system is the best for both questions. In many cases, especially in madness games with many heroes you do not want massed, it is best to simply have a seperate action for each non-hero unit. However, if all you want to not mass is a small amount of units, just do urmom's idea.
For the dropship, just make the units you don't want to enter not in the location(s) you are using. For the first question, if all the spawn units are ground and the spawner(s) is air, simply make the location only affect ground.
Well, for my map, I have hydras on the ground, unmoveable. Then, I have an ovie that drops stuff. When a unit is dropped, the ai script 'enter transport' happens, and then my other actions happen. How would I use urmom's method to prevent the hydras from entering the ovie?