Staredit Network

Staredit Network -> UMS Assistance -> Black Terrain
Report, edit, etc...Posted by HolySin on 2006-03-12 at 16:41:33
Most of us know about the null terrain that units can walk on. However, the units can then travel over any terrain (I think) until it reaches normal walkable terrain. Is there any way to block the unit from going anywhere and keeping it on the black terrain?
Report, edit, etc...Posted by HeRtZ on 2006-03-12 at 16:44:43
With triggers tongue.gif
Report, edit, etc...Posted by HolySin on 2006-03-12 at 16:46:23
Can you be more specific? And does this involve a lot of locations?
Report, edit, etc...Posted by fritfrat(U) on 2006-03-12 at 16:49:25
Make alll the terrain surrounding it high ground, and all of the places you can get off medium/low. Have a location that only detects high ground, make the triggers, and you're set. I have never tried this, so I am not sure what it detects the null terrain as, so if this did not work you would have to make units or locations surrounding all areas of the null terrain.
Report, edit, etc...Posted by HolySin on 2006-03-12 at 17:09:53
One problem though, what is Black terrain? High ground, medium ground, or low ground?
Report, edit, etc...Posted by fritfrat(U) on 2006-03-12 at 17:29:37
You'll have to test it out to figure that out. Like I said, if it is all 3 or something weird, you'll have to substitute it with individual locations or surrounding the entire area with buildings/units the unit can't walk through.
Report, edit, etc...Posted by Noober on 2006-03-12 at 19:03:12
I think I heard someone mention that null terrain has the properties of the row it's in...
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