Staredit Network

Staredit Network -> UMS Assistance -> Stuck Units
Report, edit, etc...Posted by Fadetoblack on 2006-03-12 at 17:15:06
In my map, New Cannon Defense!!!, the first level, atleast, gets stuck and ive tried to fix it but they just get stuck further ahead. Can someone help me fix this problem? The map is attached.

ADDITION:
y isnt the map attaching..
Report, edit, etc...Posted by Oo.Insane.oO on 2006-03-12 at 17:17:01
Did your preserve trigger on the paths that the units go? if not that will cause it to build up and making them stuck
Report, edit, etc...Posted by saibaman8 on 2006-03-12 at 17:46:49
Have all units owned by the player that produces the stuff you're supposed to attack (or players) move (order) to the end location. Unless you're doing something like the Sunken D's that are kind of like a #. Then have a location over each one's path, and have them move to a location on the opposite end in the location over the path. Make sure you put in preserve trigger.
Report, edit, etc...Posted by u_dunu_who_me_is on 2006-03-12 at 18:38:19
What do you mean by 'stuck'? Like don't move? Or level doesn't start. It might be caused by the units being told to move to water or null or an unreachable area or something.
Report, edit, etc...Posted by HeRtZ on 2006-03-12 at 18:44:06
Instead of having a trigger like
Bring ( computer player, brings atleast 1,men , to start 1)

have something like this

Always();

preservetrigger();
comment("Move The Slowasses");
order(all men, owned by computer player at 1,move,2);
order(all men, owned by computer player at 2,move,3);

etc...
Report, edit, etc...Posted by Fadetoblack on 2006-03-12 at 20:04:14
they get stuck like they go to a loc and just like twitch and block the path. It worked a while back but now its messing up and i don't understand y, ill try to put the map up too.

ADDITION:
also can someone telll me while there is an 'error' in trying to upload my map
Report, edit, etc...Posted by Oo.Insane.oO on 2006-03-12 at 20:11:48
I played this with you today I see the problem maybe u should lower unit spawn count to make it easier for the reavers to go by
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