i am 1000 percent positive... but checking one more time can't hurt... do you think if i add more switchs so that the pattern is such that it could help?;
switch A set at start
switch a cleared when entering building
switch b set when entering building
switch b cleared when exiting building
switch c is set when exiting building
switch c is cleared when leaving 'ENTER'
switch a is set when leaving 'ENTER'
(switch switch c must be set to enter the building
ADDITION:
Um do you want me to post my map so you can see all the triggers or do you want me to try and draw a pic... either way you like i am happy to do.
ADDITION:
Fixed!... all that work and the stupid location was over a doodad... i didn't realize that if you have a doodad and a location over it, and then you try and move units to that location sc freaks out. Thanks for all your efforts everyone.
