| Trigger |
| Players: |
| ¤ P1 |
| Conditions: |
| ¤ W/e |
| Actions: |
¤ ....blah
|
¤ ...blah
|
¤ Create 1 civilian at XXX for p1
|
¤ Create 1 civilian at XXX for p2
|
¤ Create 1 civilian at XXX for p3
|
¤ Create 1 civilian at XXX for p4
|
¤ Create 1 civilian at XXX for p5
|
| ¤ Create 1 civilian at XXX for p6 |
and even if they arnt in the game it still creates them
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player one is still in the game, therefore P2 units are still produced and instantly given to P12(color is still blue though) because the conditions(w/e you have and the fact that P1 is still in the game) are still valid for the trigger to fire.