I'm trying to set a range limit for grenade/rocket fire(also keeps the obs from falling behind as it will be moved back to the hero when it's out of range). So I made an observer that acts as the aimer. I set up a location that constantly centers over the hero and wrote the trigger:
| Trigger |
| Description: |
| Aim limit |
|
| Players: |
| ¤ Player 2 |
| Conditions: |
| ¤ Player 2 brings exactly 0 Grenade/Rocket aimer to Aim Limit |
| Actions: |
| ¤ Move 1 Grenade/Rocket aimer for player 2 at anywhere to Demo |
Demo: Location constantly centered over the hero
Grenade/Rocket aimer: Observer
Aim Limit: Larger location constantly centered over the hero
But the aimer doesn't move back to the Hero when it's out of range

Solutions?