Staredit Network

Staredit Network -> Melee Production & Showcase -> (2)Doughnut
Report, edit, etc...Posted by MillenniumArmy on 2006-03-14 at 22:23:34
Players: 2
Tileset: Ice
Dimensions: 128x128

user posted image
Report, edit, etc...Posted by Valug on 2006-03-15 at 07:28:31
[sub]Wish I could see more then only 2 chokes on the map. But otherwise, nice. thumbup.gif [/sub]
Report, edit, etc...Posted by Falcon_A on 2006-03-15 at 10:21:05
come on, that's mean.

If you ask me, it's beautiful. MA, this is one of the best maps you've made, if not THE bestmap you made. Beautiful flow, nice deco, only question I have was if you were gonna do something with the islands
Report, edit, etc...Posted by Valug on 2006-03-15 at 15:54:31
[sub]How am I being mean? I just think its a little open, making the expos ahrd to defend.[/sub]
Report, edit, etc...Posted by MillenniumArmy on 2006-03-15 at 20:08:25
I just changed the name of the map. It looks NOTHING like Antarctica xD

Now this new name should suit the map well wink.gif
Report, edit, etc...Posted by Falcon_A on 2006-03-16 at 10:24:50
"doughnut"

LOLLOLOLOOLOLOLOLOL

For a minute there, I thought the flow and deco would give it MOTW potential (comparing it to the other garbage up there)

But I can't vote for a map called (2) Doughnut because the user knows that's what it is ;P
Report, edit, etc...Posted by Yenku on 2006-03-16 at 12:36:41
Eh, so far its 3rd on my list for MotW on BWMN.
Definately motw on SEN ;P
Report, edit, etc...Posted by DaMiNaToR on 2006-03-17 at 00:49:27
This map would make being Terran awesome because you can completely take the middle with some seige tanks, ghosts, and missile turrets. smile.gif
Report, edit, etc...Posted by Falcon_A on 2006-03-17 at 14:07:55
QUOTE
Definately motw on SEN ;P


Yea, cuz arden doesn't post his here. ;P

Report, edit, etc...Posted by best.sock on 2006-03-23 at 23:09:06
congrats on having a news story on gosugamers for this map

http://sc.gosugamers.net/news.php?id=4013

and since i havent been here in about a year i have lots of the money. which is now MA's
Report, edit, etc...Posted by pekkel_the_duck on 2006-03-24 at 00:46:45
Omg, it's teh.popeage! Long time no see.
Report, edit, etc...Posted by decafchicken on 2006-03-24 at 17:04:51
QUOTE(Falcon_A @ Mar 15 2006, 11:20 AM)
come on, that's mean.

If you ask me, it's beautiful.  MA, this is one of the best maps you've made, if not THE bestmap you made.  Beautiful flow, nice deco, only question I have was if you were gonna do something with the islands
[right][snapback]445963[/snapback][/right]


Flow? I hope you are kidding. Any symmetrical map with dual pathways is gonna have shiz for pathfinding
Report, edit, etc...Posted by MillenniumArmy on 2006-03-24 at 18:08:36
Pathfinding isn't going to be a problem unless it creates major imbalances between the two sides (i.e: one side has more fighting space and/or has more expos)
Report, edit, etc...Posted by best.sock on 2006-03-24 at 21:16:36
QUOTE(pekkel_the_duck @ Mar 24 2006, 12:46 AM)
Omg, it's teh.popeage! Long time no see.
[right][snapback]451728[/snapback][/right]


WHERE?
Report, edit, etc...Posted by (DI)Yulla on 2006-04-06 at 23:45:16
LOL! if the first zergling rush misses with the two direction pathways, then that is pretty sad... You will get hammered and will have to retal with consequences.
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