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Staredit Network -> UMS Production -> Shadow Run RPG Out-Take
Report, edit, etc...Posted by ShadowRune on 2006-03-14 at 23:00:12
QUOTE

Title: "Shadow Run (RPG)"

Seattle 2016, you enter a world that hasnt changed much from the past. Death. Power. Greed. You were an elite with partners that always have your back. You wondered what it would be like to go for the ultimate run. 1,000,000,000¥ would be enough to change anyone's mind. So you set it up, assembled your best men, and loaded your classic firearm. Time for business, time to run in the shadows.


Progress

- Completed 100% of the graphics needed in the map. (Might change)
- Completed 8 random missions from Mr. Johnson
- Completed 3 different places to hire shadow runners
- Completed Hospital, Bar, Diner, and 2 Shops!
- Completed project of multi-layered terrain (extending w/Blends)
- Completed upgrades for all units!
- Completed 6 Corporations to hack! Matrix style.

-Ideas
- Airport
- Storylines for each hero
- Storyline for map
- Air Traffic if Airport added
- Gang wars with Lone Star police in city during random times.

-Terrain
I have added a completely new look to the new maps.
Multi-layered buildings and ridges to make buildings and mountains.
Stylish terrain for mission buildings,
                 2D Enviornment inside main buildings.
The city of Seattle sits on over 192x80 tiles of terrain!

-Unit placement
As the game starts, you are to choose from up to seven heros.
I have added multiple hero spots of the same unit to provide less blocking.

-Triggers
I am currently using a lot of trigger sections. to name a few:
- Routes for city traffic
- Character Selection/Hiring/Upgrading/Hero Respawn
- Missions for the team to complete / allowing to do multiple times.
- Matrix triggers
- Others, etc.

-Storyline
Your pretty much in a city left with nothing but the group you start with. Your previous team was shot down by gunfire. you will find out who did it and why.


Specifications

Player 1 is required. obvious reasons such as banner, and cut-scene viewing. If player 1 leaves the game or you start without player 1, the game is playable, but the movies will not be shown.

-Players
Six

-Map tileset
Badlands

-Map size
192x192


Storyline / Introduction

             No story has been written as of yet.
                   Starting in the streets of Seattle in 2016


Features


-Player Interface
Players are all allied and complete missions together. A unique money stucture i have is the more you kill as in different units, when a team member kills that unit also, you get an added bonus! So that way the strong will survive and the team can have a little sharing take place.

-What's new in your map that others have not done before?
•I think that my map places high as far as graphics. I have spent many moons on this not out of dedication, but out of how sweet it could be if done better. So I kept at it, and thats what you see.


Details


-Characters
•They starting characters you can choose from are:
- Human Hitman
- Troll Bouncer
- Dwarven Decker
- Elven Decker
- RTech Android
- Orc Shaman
- Acid Wage Mage
•There is 1 Secret hero:
- Spiked Wage Mage

-Weapons
The weapons are you hero and the units/vehicles you buy.

-Items
Currently not using items.

-Spells
Currently not using spells.

Download Today! and post for me.... I could use the feedback.

Made with Production Template (keep this link to help propagate this template or you get smitten!)
Report, edit, etc...Posted by StarmanJr. on 2006-03-14 at 23:12:02
Well, one thing's for certain, I've always wanted to see a Shadowrun map on BW!!! YAY! tongue.gif

Some more info would be appreciated, though, since it's sorta hard to tell what you have implemented and what you didn't.
Report, edit, etc...Posted by ShadowRune on 2006-03-15 at 00:00:03
Ok, well this is whats currently in the map:

- Hero Selection to start
- Intro Level 1 (Gang) to unlock the city
- Mr. Johnson has an 8 random mission generator
- City is completely mapped out with enemy units.
- traffic system is incorporated into the city.
- 90% of all buildings can enter/exit
- Upgrades are fully functional
- Hiring Many units in 3 shops functional
- Money Kill system complete
- Secrets already complete / no more revisions

What I need to complete:
- Airport for flying units
- Matirx for hackers/deckers
- Store for Matrix
- Storylines for each hero selected
- Main storyline for map
- possible units evolution (Maybe not-lack of units)
- Renaming and color coding the rest of the units/buildings
- Enemy Mr. Johnson for a bad guy storyline (Help Enemy)

What i want to learn:
- Making the glow on units in bottom window.
- Making a unit/building invisible in a trigger (is possible)
- making all heros even but different (HP, ATK, DEF)

I hope this posts helps with what I am looking for. Plus if you have a unique storyline (hoping from expert shadow run players) that i could add, i will.
Report, edit, etc...Posted by Dark_Marine_123 on 2006-03-17 at 00:11:28
:D

I love this every time I play it. Its got a good city, plenty to go around and shoot, and just fun game style. Can't wait for it to be done ^_^
Report, edit, etc...Posted by Snipe on 2006-03-17 at 10:59:44
QUOTE(ShadowRune @ Mar 14 2006, 09:59 PM)
Well, I thought i would finally come onto StarEdit. This looks like a great place to get some of the best advice. I have a lot of side projects i would like to add within my map, but i dont know how to do them. :-(

But back to the point.
  This map has a lot more potential. Eventually i would like to finish:
  - Matrix for hackers/deckers
  - Airport
  - Cyberdeck Store
  - Storyline for each selected hero
  - Enemy Mr. Johnson
  - Main Storyline

So. With all that said. give me some feedback.
  I have been known for some time on battle.net. I love that people are becoming more friendly to a map maker. When i first started making maps, it was just contant bashing and it became frustrating to me and the map itself. So please, if you dont have something worth reading, dont write it.

~ShadowRune
[right][snapback]445775[/snapback][/right]


sounds kinda cool, but is it completed or is that a sample? Since i'm not able to get the map because of some wierd script thingy, post some screenshots.
Report, edit, etc...Posted by Urmom(U) on 2006-03-17 at 23:00:49
Hmm, maps not bad. Me and DK were testing it but I had to go, fix that liftoff glitch I found.
Report, edit, etc...Posted by JoJo. on 2006-03-19 at 00:09:38
well im a veteran and first 10 games i couldnt get enough of it but its either the constant working on maps or playing your maps a million times that made me tired of it, anyway i think you should have all the characters should be foriegners of some type. maybe a references could be added to NPC greetings or actions like if you had the ork shaman and you went to get mineralsfirst time at the shop the shopkeeper would say "Good day ork! we have more supplies than the pits of [NAME OF HOMELAND] were you came!" anyway i dont know about that matrix thing, i dont have that much time on my hands yu could just add falling numbers effect in fading colors from white to gray
Report, edit, etc...Posted by Urmom(U) on 2006-03-19 at 12:07:30
I would suggest remaking the thread if you want some more replies.
Report, edit, etc...Posted by EviL on 2006-03-19 at 17:31:53
Should post some screenshots and if you want help with invisible triggers, just PM me I can help you out.
Report, edit, etc...Posted by ShadowRune on 2006-03-29 at 21:15:09
Hello again. As for many new fixes to the game. i'll list them below. but first, sorry i am new to StarEdit.Net and do not know how to upload screenshots into the post. i have a few that are great but if someone could let me in......

Updates as of 3-25-06:
- Switched Mr. Johnson Random generator from switches to deaths(faster)
- Added anywhere from +2 to +4 added attack for each starting hero.
- Added a store for a player do buy a cyberdeck upgrade.
- Added all new graphics to over 30% of the map!
- Fixed the Infested terran unit from becoming lost.
- Fixed the bug for enemies entering allied vehicles.
- faster triggering for killing units and earning ¥
- Changed name in title from (FASA) to (RPG); too many ppl asked about it.
- "Was the original owners of the game Shadow Run"

Known bugz ... still. (sorry, i'm getting there):
- Terran building moves outside upgrade spot
- Money under 100 gives to player anyway
- I think 2 random missions have faulty triggering due to me maybe overlooking them during transition
- The bikes at speedys are not completely bug proofed.
- for some reason, a DT cant enter a couple buildings.


Ive gotten great reviews about the new graphics and better gameplay. Some still say its too difficult, but maybe im just expecting too much? :-P I always dig a challenge, so i bear to you the new Shadow Run RPG

ADDITION:
[ Post a review ]
Report, edit, etc...Posted by Kupo on 2006-03-29 at 21:35:36
Pretty neat map, goodjob on it, i didn't find any glitches when i played, but i didn't play it for long anyways.
Report, edit, etc...Posted by Dark_Marine_123 on 2006-03-30 at 15:21:15
But its a very entertaining game. biggrin.gif
Report, edit, etc...Posted by ShadowRune on 2006-04-03 at 04:10:00
Everyone:

New Features!
All new Terrain is being worked on on the north-eatern mountainside!
All new waterfall not yet seen is beautiful! Mountain sides aling with blendecliggs give this area a one of a kind look. the update is not posted yet, but as soon as i finish the rest of it, you wont be dissapointed!
Report, edit, etc...Posted by JoJo. on 2006-04-03 at 16:48:59
QUOTE(ShadowRune @ Apr 3 2006, 02:09 AM)
Everyone:

New Features!
All new Terrain is being worked on on the north-eatern mountainside!
All new waterfall not yet seen is beautiful! Mountain sides aling with blendecliggs give this area a one of a kind look. the update is not posted yet, but as soon as i finish the rest of it, you wont be dissapointed!
[right][snapback]458503[/snapback][/right]

hes seriouse i saw it, the cliffs r uber sexy
Report, edit, etc...Posted by EviL on 2006-04-03 at 21:48:28
Yup really nice map
Good work Shadow cool1.gif
Report, edit, etc...Posted by ShadowRune on 2006-04-08 at 23:10:50
So here it is! the waterfall, all new mountain-side, edited some more buildings, and added back text to the hero's.

Have to check this out.

Next project: developing the hacking system.
Report, edit, etc...Posted by Dark_Marine_123 on 2006-04-10 at 22:28:14
Must play more, give me new version. -Loves the SexyUberistic terrain biggrin.gif-
Report, edit, etc...Posted by ShadowRune on 2006-04-13 at 00:06:20
The hacking system is all set up and complete for 6 corporations!!!
a unique 3 vs 3 battle structure is the way to play.

all i have to do now is to give a reward system for the 6 different battle types.

fixed and added: i noticed we needed pylons due ti the phone dialer in the hacking area. i gave each player 9, so if you choose a toss army, be below 68 units. thats more than enough for this game.

I added a spot for each node battle, the building moves to a secure section and shows you what node is currently being fought in. The nodes as of right now are all in pattern. i have to test it a lot for difficulty, etc....

since i didnt have any army to start hacking away, i shose to install a basic software package in the Cyberdeck Upgrades. this consists of 3 durans. not upgradeable, so going to the store is a must! but for now, the basics have been completed.

Next project: the CyberDeck Store!

Everytime i do a new post, the top original post is edited to carry the most up to date version i have. I dont want to have a ton of different version maps out there and i dont think no one wants a million copies of the same game.

So go to the top and download today!
Report, edit, etc...Posted by Mp)MinigameEast on 2006-04-13 at 00:55:58
looks good yo!
Report, edit, etc...Posted by ShadowRune on 2006-04-17 at 23:00:49
The cyberdeck store and some more bugs in the hacking area added, and fixed.

As for the next project, i will need help with movies and a main plot, if you have played the game, post a comment on a possible storyline or mission, because i want to keep adding more! any input would be appreciated!
Report, edit, etc...Posted by Dark_Marine_123 on 2006-04-19 at 22:35:57
Hacking is fun, and a great way to relive some stress after those kill stealing lings eat your prey O.o

Then again killing that ling is fun too xD
Report, edit, etc...Posted by ShadowRune on 2006-05-02 at 23:55:34
As of now,

Ive added an intro movie to start the setting of the game, you'll have to watch.. no give away's here.

Ive redone 70% of the buildings. Ive found a better blend that worked.

Matrix is still a little buggy, as is the speedy bike rentals.
I'll keep everyone posted on whats being done.

I spoke with WoodenFire today and we have agreed to launch our maps on the same day! June 31st. That means that i have a couple of days off if i need them.

And i want to make sure to everyone that this is clear.....
THIS IS NOT A CONTEST OR BATTLE. tongue.gif

Happy playing.
Report, edit, etc...Posted by Dark_Marine_123 on 2006-05-04 at 01:29:07
Wow a relise date! Can't wait to play the finished product. This is a very entertaing game and I hope it spreads ;D
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