Ok, some I'm doing an Open RPG and I have a trigger method for converting kills into minerals, so that bigger units = bigger cash income. According to a couple tutorials and threads on different sites, each unit you kill awards a different kill point amount. So can anyone direct me to or list for me the kill points for each unit?
Edit: Nevermind, I found an even better combination.
| Trigger |
| Description: |
| Minerals for kills : Marine |
|
| Players: |
| ¤ Person Killing |
| Conditions: |
| ¤ Foes has suffered at least 1 deaths of Marine |
| Actions: |
¤ Modify Death count for foes: Subtract 1 for Marine
|
¤ Modify resources for current player: Add 10 minerals
|
| ¤ Preserve Trigger |
I can't believe it, this works greaet

Set up different triggers and switch the minerals and unit around. It counts all kills and will continually give you minerals until all the men you have killed are accounted for.
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I tested this and it works just as well as the previous, however it would seem as though it's adding to just that player, I have yet to test it in multiplayer. Can anyone see something wrong with it? (I did test it myself, again, it works 100% for at least 1 person..)