Twilight Legacy RPG
A new RPG from the maker of Invasion Earth RPG. Twilight Legacy is story driven and you usually have a current quest/mission to work on. 10 heroes, 50 levels, multiple useable items, 4 spells per character, battle arena, many quests, storyline for each hero.
Progress: Updated Info in RED
-Ideas[progress]95[/progress] 95%
•Things to add: 2-3 small villages for quests
-Terrain[progress]90[/progress] 90%
•Terrain complete, needs doodads
-Unit placement[progress]60[/progress] 80%
•Most units in place
-Triggers[progress]90[/progress] 90%
•All systems complete, working on main quests
-Pacing[progress]65[/progress] 65%
•Main quests 50% complete
-Storyline[progress]65[/progress] 65%
•Main storyline complete, adding side quests
-Mission Briefing[progress]85[/progress] 85%
•Mostly done
Specifications
-Players•6 players co-op
-Map tileset•Jungle
-Map size•256-256
Storyline / Introduction
Taken from the mission briefings.
In the beginning, life was simple. People lived out their lives in peace, and happiness. The three moons above, stayed where they should have, in the sky. Then, something happened. The second moon, the largest of the three, Twilight, collided with the third moon, the smallest of the three, Dawn. No one could figure out the reason why these two moons had collided. The collision resulted in both moons being utterly destroyed. Their debris rained down upon the surface of the planet for decades, destroying lives and villages. Pockets of people survived, and after the debris stopped raining down, they started to rebuild. Most of the fragments were from Twilight. Some say that, through the collision, the fragments gained an aura of power. Over time, a few people learned to harness this power. Some learned the power of healing, others, learned the power of destruction. The surface was ravished by battles and wars, fighting over control of these Twilight Crystals.
Features
-Player Interface•50 Levels: Health increases with level
•Spell casting: 4 spells per character
•Items: Multiple useable items
•Revive system: Revive self or an ally
•Storyline: Overall story with individual stories for each character
•Battle Arena: Unlock and battle against enemies
•Day/Night Cycle: Experience the shift from daytime to nighttime
•Secrets: Multiple secrets/easter eggs to find
•Unique boss battles in an arena. Bosses will cast spells randomly, some bosses will have puzzles to figure out.
Details
-Characters•Heroes available:
Heroes have varying decree of difficulty for the map. Each unit has a different overall hp and damage and damage upgrade.
Heroes from left to right starting on the top, listed in level of difficulty - Wrazzic, Nocti, Nicto, Hexam, Xanthia, Bardak, Burdoc, Flagram, Wraken, Tandor, Zaxris, Hokk
Hokk the Monk Story:After watching the Temple of Gnunech burn to the ground, Hokk joins forces with Xanthia, who had been tracking Lord Xontrox, and sets off in search of Lord Xontrox.
Spells: Warp to Enemy
Monk Allies
Duplicate
Mend
Wraken the Berserk Spells: Exploding Rage
Enraged Fury
Manifested Rage
Blood Rage
Xanthia the Ranger Story:Xanthia and her brother lived in the village of Dakkor. Food was scarce. Times were tough. One day her brother snaps, destroys the town and takes off. Xanthia realizes that she must seek him out and stop him.
Spells: Scouts
Convert Enemy
Ranger Aid
Invincibility
Flagram the Cyborg Spells: Distract
Shielding
Rocket Launcher
Lasers from Above
Tandor the Rogue Spells: Decoy
Cloak
Evac
Call for Aid
Bardak the Beastlord Spells: Tame Beast
Tame Beast Pack
Beast Ally
Beast Ally Pack
Hexam the Thief Story:Framed for commiting a crime he did not commit, Hexam is now on the run from the law. He must prove he is innocent by finding those who framed him.
Spells: Steal
Mug
Escape
Backstab
Nicto the Priest Spells: Recharge Energy
Minor Heal
Full Heal
Smite
Wrazzic the Warlock Spells: Ice Storm
Fire Storm
Summon Ally
Illusions
Burdoc the Crusader Story:Working for the local guards in the city of Dalnarus, Burdoc is charged with watching over Hexam the thief. The guards think Hexam is in the city to steal the Aznition Jewel. What happens then, will make Burdoc a fugitive, until he can find the culprit and clear his name.
Spells: Minor Heal
Major Heal
Shield Allies
Minor Smite
-Spell Casting•Gateway spell casting
•4 Spells per character
•Unique spells for all characters
-Items•Healing potions of varying strength and revive: self & ally potions. Finding research out in the wilderness will reduce the cost of purchasing potions.
-Battle Arena•Having trouble with the new difficulty of creatures? Head to the arena to practice. Unlock creatures for the arena. Potentially going to add in an extra bonus to the arena: Boss Battles. These will be special battles that are unique for each character. Most likely only available at L50.
-Day/Night Cycle•There will be a day to night cycle and there will be certain negatives for fighting at nighttime.
-Boss BattlesAll boss battles will take place in an arena type section. Each boss battle will be unique, the first boss is the most basic, shoot and kill. Other boss battles will contained riddles and puzzles to solve before you can attack the boss. Most bosses will cast spells that will harm or hinder your progress.
Updated-DemoHere is a link to the released demo of Twilight Legacy RPG. Please DL and leave any and all feedback. The more detailed feedback you leave, the better this RPG will become. The released Demo is obviously unfinished and I have many more things being added daily. Feedback can be left about anything you wish.
Link to Twilight Legacy RPG Demo
Screenshots
Scene from the intro, subject to change
Scene from the intro, subject to change
Scene from deep within the swamp area of the map
What happens when the sun goes down
An example of one of the Warlock's spells
An example of one of the Warlock's spells
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