Staredit Network

Staredit Network -> UMS Assistance -> Location: Anywhere
Report, edit, etc...Posted by DoomGaze on 2006-03-17 at 02:31:44
Generally, I would have a centering trigger like this:

Trigger
Conditions:
¤ Always
Actions:
¤ Center location labeled 'location 1' on 'Terran Marine' owned by 'Current Player' at 'Anywhere'
¤ Preserve Trigger


Assuming current player refers to the human player. This normally works fine, until a certain point, whereas the default anywhere location suddenly becomes nowhere, as in the centering trigger simply ceases to work. And no, there is only a single Terran Marine owned by the current player at all times, so that could not be a possibility in why it ceased working.

In another case, there were no centering locations involved. Instead, there was a trigger that included healing all men at anywhere, for player 1. Once again, the anywhere location seems to be selective, as at times, it did work, and at others, no effect occured.

What is the reason for the location, anywhere, to stop working? Is it because there are too many locations? Is it actually supposed to be flawless, but there is some sort of interference in my triggering that causes the anywhere location to screw up? Why is that? How does it work?
Report, edit, etc...Posted by Mp)MinigameEast on 2006-03-17 at 02:51:41
i think it can be a glitch if the anywhere doenst work on the location
Report, edit, etc...Posted by Red2Blue on 2006-03-17 at 02:51:47
Yes, locations tend to bug when they are larger. Unsure why, but they do.
The other problem could be the lack of a hyper trigger. Once again, this is also important. The best solution is to use smaller locations or to create a large location of your own and to use hyper triggers. Also, starforge and scmdraft2 have the ability to "screw you over" by messing up the anywhere location. Also keep that in mind.


And for those who do not know, the anywhere location is actually a huge location over the entire map that cannot move. Just to give you a graphical sense of what's going on with this mystery location 64 known as the anywhere.
Report, edit, etc...Posted by Staredit.Net Essence on 2006-03-17 at 02:59:15
Actually your both wrong. He stated that it works sometimes but not others. This happened to me when I was making a bomberman map and got me soooo mad i deleted it only to relize what was wrong with it 2 minutes after I had deleted it and it can be easily fixed. So heres the problem.
Starforge has a tendency to screw maps SO DONT USE IT. I have no clue why people still use it as sometimes it will destroy your map inside and out. I made my bomberman map with it because the new scmd had not come out with trigedit and stuff. If you resize your map with SF or something like that it may change the size of your "Anywhere" location. That is why it wont center because your anywhere has been fuxored by SF.
How to fix:
use scmd v1 and fix the anywhere save it and get the hell out of there and open and save it in scmdv2 as fast as you can as scmdv1 is even worse than sf. And dont ever use SF again enless its for Mission Brieifing editor or quick stacking.
Report, edit, etc...Posted by Red2Blue on 2006-03-17 at 03:07:32
QUOTE(Kept_Wheat)
Actually your both wrong..... Starforge has a tendency to screw maps SO DONT USE IT. I have no clue why people still use it as sometimes it will destroy your map inside and out.



QUOTE(Red2Blue Yesterday @ 11:51 PM)
Also, starforge and scmdraft2 have the ability to "screw you over" by messing up the anywhere location. Also keep that in mind.
Report, edit, etc...Posted by Mp)MinigameEast on 2006-03-17 at 03:12:25
starforge isnt that bad unless you got a crap computer.
it only screws me up when i save to much and the sound wave suddenly erased. i dont care about that. i put the sound waves at the end of the map anyways
Report, edit, etc...Posted by DoomGaze on 2006-03-17 at 03:56:28
Too bad I'm actually using X-tra Editor right now, so that SF issue doesn't pertain to me. Maybe just creating a location over the entire map and using that in place of 'Anywhere' might work?
Report, edit, etc...Posted by Staredit.Net Essence on 2006-03-17 at 03:58:01
Red2BLue i only read the first half of your post and then put that. Sorry about that. But yeah use scmd for almost all of the map. Then at the end finish the final stuff with SF go back and save it on scmd and do sounds on there and you are done. If you use SF at all then it should be like this because i guess it does have SOME uses but not many. And Xtra shouldnt ever be touched again becuase there is absolutly nothing on it that isnt on SCMD.
Report, edit, etc...Posted by Red2Blue on 2006-03-17 at 05:08:35
Everything about scmdraft2 is pretty good, however im going to have to comment that their built-in triggering method is really tedious to learn and has the tendency to corrupt triggers and bury you 10 feet under if you mess up. Id just download some plug-in for a different triggering option.

SCXtra editor is very good for checking up on preplaced units and making sure that triggers are correctly in the right place and working. Sometimes sf and scmdraft has the tendency to modify your triggers in spite of it's own leisure.
Report, edit, etc...Posted by PCFredZ on 2006-03-17 at 10:05:02
Doomgaze, your trigger is set up improperly.

Using Always as a condition is not a good rule for Centering Location, because the trigger will fire even when the unit to be centered on is nonexistent, in which case the moving location will move to the center of the domain location (e.g. for Anywhere, the center of the map)

Instead, change the condition to Current Player Commands At Least 1 Unit (e.g. Marine).
Report, edit, etc...Posted by DoomGaze on 2006-03-17 at 18:15:00
Thanks for that tip PC, but I'm still having problems with the 'Anywhere' location, because the unit is exists, yet the location does not move to the unit.
Report, edit, etc...Posted by PCFredZ on 2006-03-17 at 21:00:18
Post map, probably some unsuspected glitch.
Report, edit, etc...Posted by DoomGaze on 2006-03-17 at 23:05:04
The centering triggers are for Players 1-4. Thanks in advance.

[attachmentid=17821]
Report, edit, etc...Posted by Mini Moose 2707 on 2006-03-17 at 23:24:11
I've seen cases where the Anywhere location has been moved, this usually happens if you've ever resized the map. Just throwing that out there.
Report, edit, etc...Posted by Firebird on 2006-03-17 at 23:26:23
this would be just a trigger bug.

The trigger uses the unit most-left as its highest priority.


And speaking of that, on a random 9999 map, if you are the 9999 player, you can select your unit wink.gif

how? Step on the beacon when the unit you want is further left than the other units.
Report, edit, etc...Posted by DoomGaze on 2006-03-17 at 23:52:51
QUOTE(Firebird @ Mar 17 2006, 08:26 PM)
this would be just a trigger bug.

The trigger uses the unit most-left as its highest priority.
And speaking of that, on a random 9999 map, if you are the 9999 player, you can select your unit wink.gif

how? Step on the beacon when the unit you want is further left than the other units.
[right][snapback]447920[/snapback][/right]



Yea, I know that. But that's not the case in this map. And neither did I resize the map. At least the list of possible reasons for this bug to occur is shrinking.
Report, edit, etc...Posted by Staredit.Net Essence on 2006-03-18 at 00:20:13
QUOTE(Red2Blue @ Mar 17 2006, 03:08 AM)
Everything about scmdraft2 is pretty good, however im going to have to comment that their built-in triggering method is really tedious to learn and has the tendency to corrupt triggers and bury you 10 feet under if you mess up. Id just download some plug-in for a different triggering option.

SCXtra editor is very good for checking up on preplaced units and making sure that triggers are correctly in the right place and working. Sometimes sf and scmdraft has the tendency to modify your triggers in spite of it's own leisure.
[right][snapback]447428[/snapback][/right]


That is why SI made classic edit which is a better version of the editor in Xtra because it has the list of units otherwise it is the same. Only thing i dont like about the editor is that when entering integers you must press enter on keyboard for it to save it you just cant click off it.
Report, edit, etc...Posted by MapUnprotector on 2006-03-18 at 02:28:09
Personally, I've never had a problem with this, but it's a good thing to be aware of.

I also agree that ScmDraft 2 is probably the best editor to use most of the time. It has the best aspects of SCXE and SF. The text editor is better than SF and the classic trigger editor is equal to, if not better than SCXE.

The only thing as of now that I would use SCXE for is renaming switches and creating locations because I think that editing locations in SCXE is easier.

I wouldn't say SF is bad, it's still okay to use, but SCMDraft just lets you do the same things and more, while also being easier to use.
Report, edit, etc...Posted by DoomGaze on 2006-03-18 at 17:58:27
I would be using SCMD2, if it didn't scramble my strings.
Report, edit, etc...Posted by Staredit.Net Essence on 2006-03-19 at 17:56:14
SCMD does need a feature to not recycle strings dynamically. But it wont scramble them if you always add strings into them.
Report, edit, etc...Posted by Wilhelm on 2006-03-19 at 18:22:51
On the topic of SCMDraft 2's supposed superiority to SF: SCMDraft 2's advanced terrain editor is lousy. It's always switching layers, moving my scroll bar to the top, or it starts selecting the tile/terrain that the mouse is over when I click with the left button, essentially meaning I can't terrain until I get it unstuck. It's just plain sloppy.

On topic: My suggestion would be to copy the non-working triggers onto a new map and see if it still screws up. If it doesn't, then your triggers might be interfering with each other.
Report, edit, etc...Posted by DoomGaze on 2006-03-19 at 20:58:43
Strange. It works now when I just worked on some other triggers. Maybe there really was a trigger conflict that caused the locations to...do something abnormal. But the issue is resolved.
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