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Staredit Network -> UMS Assistance -> Kakaru Help
Report, edit, etc...Posted by Veta on 2006-03-17 at 02:44:16
How can I make a Kakaru owned by a Neutral player (9-12) Not move, or hold posistion?
Report, edit, etc...Posted by Red2Blue on 2006-03-17 at 02:46:48
place it using starforge.
or place it as a sprite.
Report, edit, etc...Posted by Veta on 2006-03-17 at 02:49:26
QUOTE(Red2Blue @ Mar 17 2006, 01:46 AM)
place it using starforge.
or place it as a sprite.
[right][snapback]447393[/snapback][/right]

If it's a sprite you can't select it, sorry forgot to mention I needed to be able to select it in game.
Report, edit, etc...Posted by Mp)MinigameEast on 2006-03-17 at 02:54:56
there are two different sprites.

the clickable one that looks and feels like a real unit. and the one that is just animated.

QUOTE
How can I make a Kakaru owned by a Neutral player (9-12) Not move, or hold posistion?


create a kakaru owned by player human.
then give the unit from that player to player 9-12
Report, edit, etc...Posted by Red2Blue on 2006-03-17 at 02:56:16
In starforge set the layer to sprites, and then set the sprite mode to units. It should be above all of the units on the left tree graph.

Place it on the map and it should display as a non-moving karaku.


The other solution would be to issue an order repeatedly at one area for the karaku to move to.

Another solution could be to create a location off the map in starforge and then move the karakus for all players to that location that's off the map repeatedly.
Report, edit, etc...Posted by Veta on 2006-03-17 at 02:56:18
QUOTE(Mp)MinigameEast @ Mar 17 2006, 01:54 AM)
there are two different sprites.

the clickable one that looks and feels like a real unit. and the one that is just animated.
create a kakaru owned by player human.
then give the unit from that player to player 9-12
[right][snapback]447397[/snapback][/right]

As I said... I have to make it hold posistion
Edit: in other words... if the sprite was clickable it would work (Units, which is not the Unit Sprites; the two types)
Report, edit, etc...Posted by Staredit.Net Essence on 2006-03-17 at 03:01:25
Yeah go in SCMD and place the unit sprite Kakura. Wellah your done. Dont use Starfroge because it messes up your maps.
Report, edit, etc...Posted by Veta on 2006-03-17 at 03:02:25
QUOTE(Kept_Wheat @ Mar 17 2006, 02:01 AM)
Yeah go in SCMD and place the unit sprite Kakura. Wellah your done. Dont use Starfroge because it messes up your maps.
[right][snapback]447401[/snapback][/right]

Already did that, it still moves.
Report, edit, etc...Posted by Red2Blue on 2006-03-17 at 03:04:59
That's because it only works in starforge.
Report, edit, etc...Posted by Staredit.Net Essence on 2006-03-17 at 03:05:33
Oh yeah. I forgot that sprites in scmd dont really work.
Report, edit, etc...Posted by Mp)MinigameEast on 2006-03-17 at 03:09:00
well the word "not move" threw me off and then you said hold position. i didnt know what to answer
Report, edit, etc...Posted by Veta on 2006-03-17 at 03:16:42
QUOTE(Mp)MinigameEast @ Mar 17 2006, 02:08 AM)
well the word "not move" threw me off and then you said hold position. i didnt know what to answer
[right][snapback]447409[/snapback][/right]

Yeah, I know it's possible with 1-8 player but it should be applicable with 9-12 (specifically 9-11)
Edit: Figured out if the critter belongs to a computer player, it holds posistion, dunno how to pull it off for other neutral players.
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