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Staredit Network -> UMS Assistance -> What are Set death?
Report, edit, etc...Posted by ToFu on 2006-03-17 at 07:05:19
Everytime i make a map i c the trigger "Set Death"
What are those for? and what do they do?
Report, edit, etc...Posted by Chester on 2006-03-17 at 08:07:44
They modify the death count of someone i think, like in a defence you do...

Trigger
Description:
Civliians
Players:
¤ Any player
Conditions:
¤ current player kill score is 10
Actions:
¤ Create unit Terran civillan at location ''middle''
¤ modify death counts for current player substract 10 for any unit


im really not sure i never used that trigger but i think it would work like that
Report, edit, etc...Posted by PCFredZ on 2006-03-17 at 10:03:06
Deaths are usually used in lieu of Switches for several advantages.

1. Since switches are universal, triggers for different players would require different switches; deaths, however, are stored independently for each player

2. Deaths have multiple states depending on how many deaths are in the count, while switches are either On or Off

3. Deaths are often used instead of Waits when Hyper Triggers are present
Report, edit, etc...Posted by Zeratul_101 on 2006-03-17 at 11:38:51
QUOTE(PCFredZ @ Mar 17 2006, 09:02 AM)
3. Deaths are often used instead of Waits when Hyper Triggers are present
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just a little question, if there were enough triggers firing in a map with hyper triggers would that mess up death counter timers?

for instance, you set up a trigger to fire after 720 deaths(one minute). would all the triggers firing between the first occurance of the death counter trigger and subsequent refirings affect proper timing?
Report, edit, etc...Posted by Kenoli on 2006-03-17 at 11:59:24
QUOTE
just a little question, if there were enough triggers firing in a map with hyper triggers would that mess up death counter timers?

for instance, you set up a trigger to fire after 720 deaths(one minute). would all the triggers firing between the first occurance of the death counter trigger and subsequent refirings affect proper timing?
No amount of triggers can mess up a death count timer. The worst case scenario is some lag from all the triggers, and that can't mess up the death counters either.
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