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Staredit Network -> UMS Assistance -> bound help
Report, edit, etc...Posted by Dark_alliance on 2006-03-18 at 01:19:41
hey whats up. i was wondering exactly how i make the level stop after i pass it up?... if someone could explain it in the easiest possible way to understand i would greatly appreciate it.
Report, edit, etc...Posted by Kenoli on 2006-03-18 at 01:44:26
You need a condition that won't be true after the player passes the level.
I can't say what the easiest way for you will be, but I think I'd do something like this with the level conditions:
Trigger
Conditions:
¤ Current player custom score is exactly 1.
Actions:
¤ Do level #1 stuff here.

Trigger
Conditions:
¤ Current player custom score is exactly 2.
Actions:
¤ Do level #2 stuff here.

Trigger
Conditions:
¤ Current player custom score is exactly 3.
Actions:
¤ Do level #3 stuff here.

Etc. (One for each level)

Then, to switch from one level to the next, I would only need to detect when the player beats the level (Probably bring a zergling to X location) and add 1 to the custom score.
Report, edit, etc...Posted by Kupo on 2006-03-18 at 01:46:38
Or have switches,

Once a player brings a unit to the next level, End the old switch, And start a new one. This can even work with death counters.

ADDITION:
Or have switches,

Once a player brings a unit to the next level, End the old switch, And start a new one. This can even work with death counters.
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