I am making a map where they can use potions and jazz... I was just wondering if there was anyway of making it only heal them a little for each potion, or if they have to heal the whole way. The reason i am asking is because your health is only partial at the start, and to heal them all the way would stink, plus if your "health capacity" is full, and you use a potion at 1% health i dont want it to always heal you full... I was thinking about using like a medic deal in the corner of the map or something, but then they still would be able to heal past their "health capacity".... I don't know what to do... can neone help me?

Ummm, if you mean you get Hp Per level. you do it like this
| Trigger |
| Description: |
| Healing 1 |
|
| Players: |
| ¤ Human using Potion |
| Conditions: |
| ¤ Current player Brings at least 1 "Heal Potion" to "XYZ Location" |
| Actions: |
| ¤ set HP for player "Current Player" at location "XYZ Location" to 100% |
and if you want it to be different each level do this
| Trigger |
| Description: |
| Healing Potion per Level |
|
| Players: |
| ¤ Current Player |
| Conditions: |
¤ Bring healing potion unit to XYZ Location
|
| ¤ Current players "Custom Score" is At least 1 |
| Actions: |
| ¤ Set HP For all "Men" Owned by player current player at location "XYZ LOcation" to 10% |
Then do that with Different Heal percentages, and different "Custom Scores" and it'll work
That sounds good i guess, but i need to know like, say marine health = 16 i want to know if there is any way to just add 50 health. I dont think there is a condition asking what health % the unit has, so is there anyway to do that or no?
You can also add by teleporting or creating a medic, although it won't observe any HP caps.
Thanks. I think im just gonna have to do the medic deal... Not exactly what i wanted, but it will work.
Arrrrrrrrrrgh. everytime I try to help somone in the map making assistance thing its already solved and there are limitless possibilities answers here.
and thus we both spam. But I would go to virtual lives its better for this type of map.
Depends how many units he has though. But I think this is solved.