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Staredit Network -> UMS Assistance -> How to raise level and have diff people
Report, edit, etc...Posted by smasher25 on 2006-03-18 at 16:22:05
Hey I'm making a map where you can change from one guy to another when you place a civ on a beacon. you need to have a certain unit to use that ablity. Also you should be able to change from one ability to another whenever you want.

here are the different abilities that you can choose from:

Sheilding: change to firebat (hero)

Strength: change to Zealot

Vision: change to firebat(non-hero) and get an obs.

levatation: change to firebat(non-hero) and get a dropship

underwater breathing: change to Zealot (hero) (with abilities where you can travel to secret locations.

Speed: change to vulture

I want the units to be in the same condition (like a firebat hero has taken 12 dmg, and you change to a Zealot, then change back, you still have the firebat who took 12 dmg. You must have a certain unit in a certain location to be able to switch from these various abilities.

For example in DBZ all sagas, you can revert, and have the same unit that you used in battle.
When i preserve trigger it screws everything up.

I have no clue how to do this whatsoever helpsmilie.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2006-03-18 at 16:28:42
Ok.
Brings chooser to shield pick
Brings 0 shield to location following units in play area
Brings 1 unit to location following units in play area

Move guy from location to following to location hold
give unit to p12 or comp player so they dont kill eachother
move shield(if you want shield to have same hp as before) from location hold to
[or create shield at] location folling units
move chooser back to reset
preserve trigger
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