Um... Im curretly workin on TSE2 (The Shadow Experiment 2) and i just ran into a problem i just noticed. When someone fires a gun it plays a .wav file so it makes a shooting noise. But sometimes after it plays the .wav when someone shoots, it plays it again like 1 second later and no one is shooting anything. Sometimes it even plays only half of the sound and stops. I try to delete and re-import the sounds again but it still happens. I know its not the triggers fault but i dont know whats causing it. Any help would be nice.

Well, Why don't you just import some triggers from TSE1? And sometimes the .wav directory can get lost and screwed up. Make sure you have hypers also.
what program are you using to make your .wav sounds or where are you getting them from?
if you are converting from .mp3 to .wav many converters cut off some of the sound.
All the sounds all ok its just that sometimes it plays it once, than a second later it plays it again. And i did import the triggers from tse1. I have no clue on whats going on.
well.... how does the trigger look like?
//gg.pe4nut
Well actually what program are you using. Starforge tends to mess up wav files bad. So use SCMD and it will normally work properly.
StarEdit does this sometimes. Sometimes when I open maps and click the "Play WAV" just to see what is in there, it will echo like how you described. (Your not alone)
Don't know how to fix it though..
Tell Me, is this the Trigger that you use deku?
| Trigger |
| Description: |
| Shotgun Fire |
|
| Players: |
| ¤ Player 1 (Human?) |
| Conditions: |
¤ Current Player kills at least 1 "Men"
|
| ¤ Accumulates at least 2 Minerals (if 2 minerals is 1 shot) |
| Actions: |
¤ Play "Shotgun Fire" for Current Player
|
¤ Set Kills of all "Hydra or Zling" for current player to 0
|
¤ Subtract 2 Minerals
|
¤ Preserve Trigger
|
| ¤ Comment "XYZ" |
If thats what you use i Seriously couldnt tell ya, cause i ran into a problem with that set of triggers afew months ago

Naw... mines is completly different. But im guessing its a random occurance maybe?