Staredit Network

Staredit Network -> UMS Assistance -> kill and hurt sound :S
Report, edit, etc...Posted by GG.Pe4nut on 2006-03-19 at 08:34:46
well, im making a game with different sounds and my question is... can i play a special sound if a "special" unit like if a marine kill hydra it will play shoot.wav and if a ghost shoot it will play shoot2.wav? ranting.gif help me please

//gg.pe4nut (srry bout my bad english happy.gif )
Report, edit, etc...Posted by Kenoli on 2006-03-19 at 08:49:43
You can do that if the player only has one type of unit at a time. (ie. Marine -or- Ghost, but not both at once)
When a Hydralisk gets killed and the player has a Marine, play shoot.wav.
When a Hydralisk gets killed and the player has a Ghost, play shoot2.wav.
Report, edit, etc...Posted by GG.Pe4nut on 2006-03-19 at 08:52:00
noo mad.gif but can heard that u could play the sound if a special unit had a cooldown of "blablabla" milisecounds couse i dont want to play the sniper sound if a marine kill and not the sniper biggrin.gif do you understand?
Report, edit, etc...Posted by PCFredZ on 2006-03-19 at 09:08:30
Yes, but that is for preplaced units only.
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