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Staredit Network -> UMS Assistance -> Massing Problem
Report, edit, etc...Posted by Klax on 2006-03-19 at 20:31:50
I have no idea why this happens, but when I choose mass middle for Player 1, it moves the units a little to the right then straight down then turns left into the middle.
Player 1's arena is exactly straight above the middle however, so I don't know why this happens.
It bunches the units up in the corner before it gets to the middle is the reason this is a problem.

[attachmentid=17851]


I had to make the trigger this way so that the civilians/heroes wouldn't attack either.
(Mass 1 and Mass 2 are the two locations covering the arena, Middle is the location that is attacked)

Mass Middle Trigger:

Players:
Player 1

Conditions:
Bring(CurrentPlayer, Exactly, 1, Chooser/Masser/$1, Mass Middle);

Actions:
Order(Marine, CurrentPlayer, Mass 1, Attack, Middle);
Order(Ghost, CurrentPlayer, Mass 1, Attack, Middle);
Order(Firebat, CurrentPlayer, Mass 1, Attack, Middle);
Order(Goliath, CurrentPlayer, Mass 1, Attack, Middle);
Order(Vulture, CurrentPlayer, Mass 1, Attack, Middle);
Order(Archon, CurrentPlayer, Mass 1, Attack, Middle);
Order(Dragoon, CurrentPlayer, Mass 1, Attack, Middle);
Order(Zealot, CurrentPlayer, Mass 1, Attack, Middle);
Order(Dark Templar, CurrentPlayer, Mass 1, Attack, Middle);
Order(Broodling, CurrentPlayer, Mass 1, Attack, Middle);
Order(Hydralisk, CurrentPlayer, Mass 1, Attack, Middle);
Order(Zergling, CurrentPlayer, Mass 1, Attack, Middle);
Order(Marine, CurrentPlayer, Mass 2, Attack, Middle);
Order(Ghost, CurrentPlayer, Mass 2, Attack, Middle);
Order(Firebat, CurrentPlayer, Mass 2, Attack, Middle);
Order(Goliath, CurrentPlayer, Mass 2, Attack, Middle);
Order(Vulture, CurrentPlayer, Mass 2, Attack, Middle);
Order(Archon, CurrentPlayer, Mass 2, Attack, Middle);
Order(Dragoon, CurrentPlayer, Mass 2, Attack, Middle);
Order(Zealot, CurrentPlayer, Mass 2, Attack, Middle);
Order(Dark Templar, CurrentPlayer, Mass 2, Attack, Middle);
Order(Broodling, CurrentPlayer, Mass 2, Attack, Middle);
Order(Hydralisk, CurrentPlayer, Mass 2, Attack, Middle);
Order(Zergling, CurrentPlayer, Mass 2, Attack, Middle);
PreserveTrigger();
Comment("Mass Middle");


ADDITION:
Anybody?
Report, edit, etc...Posted by Kupo on 2006-03-19 at 20:50:52
Try making the Massing current location "Anywhere" Instead of Mass 1
Report, edit, etc...Posted by Klax on 2006-03-19 at 21:44:27
I widened the entrance to the base and that fixed it.
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