once a unit dies u play a wav file
but how do i make the wav file play more than once for each time the unit dies?
example
i have 3 ghosts
one ghost dies the wav plays
then the 2nd ghost dies the wav plays again etc...
is it possible?
you can set the trigger up like this
Conditions:
-'current player suffers' 'at least 1 death' of 'ghost'
Actions:
-'Set deaths' for 'current player' to '0 ghosts'
-play wav file
-preserve trigger
you can add in the mute non trigger unit speech actions to so you don't have to hear 2 of the wavs overlapping
Heres the way i do it.
| Trigger |
| Description: |
| Ghost Dies |
|
| Players: |
| ¤ Player (And or Computer) |
| Conditions: |
| ¤ If Current Player Suffered Exactly 1 Deaths Of Ghost |
| Actions: |
| ¤ Play .wav |
Than for the second ghost
| Trigger |
| Description: |
| Ghost Dies 2 |
|
| Players: |
| ¤ Player (And Or Computer) |
| Conditions: |
| ¤ If Current Player Suffers Exactly 2 Deaths Of Ghost |
| Actions: |
| ¤ Play .wav |
And so on...
that way works fine, but not to put you down or anything, you wouldn't need to use up too many triggers doing that though.