The Shadow Experment 2 HELP!!! im starting to run out of ideas and the map is more than half way done. If you got any ideas for my map plz tell me. Thank You. New Stuff Added!!! - Added New Reload Meter
- Added New Weapons
- Added New Enemies
- Added New PowerUps
- Added Modified Heath Points
- Added Modified Enemies Damage
- Added Armor For Player's Units
- Added AI Teammates
- Added New Kill Counter
- Added New Ammo Dropping Trigger
- AND MORE TO COME!!!
Old Stuff!!! Weapon & Ammo System Based Off Area 51Walking & Shooting TriggersMedical KitsAmmoUsing Computers To Open DoorsInsane Gamplay! Characters (Team Leader)
- Unit Type - Ghost
- Hp - 300
- Armor - 1
- Rounds Per Clip - 20
- Damage - 130
- Firing Rate - Good
- Range - Good
- Special Abilities - Lockdown
m3 (1st Squad Leader)
- Unit Type - Ghost
- Hp - 250
- Armor - 1
- Rounds Per Clip - 7
- Damage - 150
- Firing Rate - Good
- Range - Poor
- Special Abilities - Lockdown
scout (1st Squad Soldier)
- Unit Type - Ghost
- Hp - 500
- Armor - 0
- Rounds Per Clip - 1
- Damage - 300
- Firing Rate - Poor
- Range - Very Good
- Special Abilities - Personal Cloaking
m4a1 (2nd Squad Leader)
- Unit Type - Marine
- Hp - 300
- Armor - 2
- Rounds Per Clip - 30
- Damage - 100
- Firing Rate - Very Good
- Range - Poor
- Special Abilities - Stim Packs
usp (2nd Squad Soldier)
- Unit Type - Marine
- Hp - 300
- Armor - 2
- Rounds Per Clip - 30
- Damage - 100
- Firing Rate - Very Good
- Range - Poor
- Special Abilities - Stim PacksPictures Testers - Neonflame, Anti_Freeze, Emortal, BriTtaNy.
If You Want To Test, Message Me. Hm-Deku[pb] @USWest
Terrain
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Units
[progress]87[/progress]
Ideas
[progress]90[/progress]
Triggers
[progress]60[/progress]
AI
[progress]70[/progress]
Sounds/Songs
[progress]90[/progress]
TRAILER
[progress]35[/progress]
The Investiagtion Shall Begin
Summer 2006.
Clan Hm- Productions. Ahahahaha....all of those weapons....You play CS? lol. i teh liked Shadow Experiment 1. I hope this is good. and if you need a Tester; Mp)Lyon @ USEast =P
On the last screen shot looked like the units were still standing still, If anything atleast make them burrowed or something. And you had multicommand on while you were taking your screenshots didn't you
Yea i do play CS & CSS. If you got any ideas for my map, it would make me happy if you told me them. THX
heh... that looks pretty cool... nice pics
Um... BTW i need music files for the map. If you have any good songs, thats UNDER 3mb and is in .mp3 format i will be happy to use it in my map. As long as its good, and not to loud n crazy. Did i mention i will credit you for the song?
Wow! It feels great to message you! You are my biggest inspiration, and I'm sure you are to many other map creators. Your maps are the BEST I've ever played.
I can't wait to play the second version! I hope it's anywhere near half as good as the first, which was pretty much a perfect map, in relation to the balancing of units, difficulty level and overall structure of the triggers.
Please, keep up the good work. It is highly appreciated.
PS. Look out for my maps. They share a similar concept with yours'. My most proud achievement, is a map called "The BlueWire Project", and I think you'll like it alot. I've attatched a copy of the download, but don't worry if you don't have the time.
From BlueWire (Europe + US West)
ADDITION:
can i be a tester!
Have your zerg units go CRaZy! Or in some locations have a zerg unit run, and you follow it and, WHAM alot of zlings all over!
Hey I played your first map today for the first time and of course I died
...
But yeah, it was fun while I was alive, I look forward to seeing what additions/changes this map will bring.
I have a good idea for Making the units move, Make individual locations for each section of the map, and have a trigger that goes like this
Trigger |
Description: |
Zerg Units Moving |
|
Players: |
¤ Player 8 (if thats the computer) |
Conditions: |
¤ Switch XYZ is "Set" |
Actions: |
¤ Set AI Script "Help if Needed" at "Section 1 Alpha"
|
¤ Wait "XYZ" Amount of Miliseconds
|
¤ Preserve |
Thats a system i used once, its good. Make it so once you enter an Area it will go off, and when you attack a Unit, more units will come to Help it. good system as long as you arent using air units.
NEW PICTURES!!! and thx for all the help and the support
ADDITION:
Ok. Im going to have to put TSE2 on a halt due to a fact that im running out of ideas. If you got any ideas please let me know. I want to finish this map as fast as possable. And if you want. Ill add you in special thanks in brefing. But as long as the idea goes along with my story line. Message me on Battle.net. Hm-Deku[pb]@USWest. Thank you for your time.