QUOTE(Oo.EviL.oO @ Mar 20 2006, 09:48 PM)
Reflection Defense
Progress
-Ideas
•[progress]95[/progress]
-Terrain
•[progress]99[/progress]
-Unit placement
•[progress]90[/progress]
-Triggers
•[progress]0[/progress]
Specifications
-Players:4
-Map tileset:Artic
-Map size:192X192
-20 Levels
-Randomized Path
-New way to buy heroes
-Invisible Bunkers
-Training System
How it works
In this defense, you first see in an area(the mirror) where the path is located. Then
it will center screen into the main area where you are located and you'll have a certain amount of time to build bunkers in the path that you saw. Don't forget, it's a reflection! The paths will be always random to make this game harder. Also, more you get far, less time you got to build and shorter the paths gets.
Note: When the time is at 0, your SCV will get teleported to a place so you can't build bunkers until level is cleared.
Buying Heroes
In this map, you'll use a Dark Archon to get heroes. To get heroes,
you'll need to Mindcontrol the enemies units. Each time you mindcontrol one unit, it will be teleported to an area. If you mindcontrol 3 units, then you'll be given a Hero buyer. Some heroes will need 2 or 3 hero buyer and some will need hero buyer + minerals.
-Training System
This is simple, you first start with marines bunkers only. Then, if you want Firebats or Ghosts bunkers, you'll need to buy academy then armory with your hero buyer. But before you can use your Firebats or Ghosts bunkers, they will have to train. The training is simple, you'll make a ghost and then it will have to kill a target. The training will take less time if you upgrade units or if you make more then one ghost. So let's say you want to build a ghost bunker. You first need to buy it at the Unit Center ( Barrack ), then it will train ( kill a target ). After target killed, it will be teleported to an area. So if you build a bunker and no ghost has been trained, you just lose minerals. More ghosts bought will get faster training. If you want 1 ghost to enter your bunker just make 1 ghost. If you want more, then train more ghosts. Remember, if you have 4 trained ghosts in same time, they will ALL enter the bunker. Buying a unit will cost Vespene Gas. At each end of a level, you'll get +5 Vespene Gas. Each 2 units killed will give you 1 Vespene Gas.
-Screenshots
•None for the moment.. coming soon..
Details
-Things to be done
Red means done,Yellow means in work,Green means not started yet
-Level Triggers
-Training Triggers
-Heroes Triggers
-Balancing Units
-Mines Triggers
-Random Path Triggers
-Invisible Bunker Triggers
-Terrain
-Unit Placement
Updates
20/03/06:
-Started Up thread
-Terrain Completed
-Unit Placement Completed
-Starting Heroes Triggers
% Done
[progress]5[/progress]
[right][snapback]449660[/snapback][/right]
I like it this should be a god map!
I love playing defense maps!
But I love making defense maps even more!!!!
Good luck making this map!
ADDITION:
QUOTE(Oo.EviL.oO @ Mar 20 2006, 09:48 PM)
Reflection Defense
Progress
-Ideas
•[progress]95[/progress]
-Terrain
•[progress]99[/progress]
-Unit placement
•[progress]90[/progress]
-Triggers
•[progress]0[/progress]
Specifications
-Players:4
-Map tileset:Artic
-Map size:192X192
-20 Levels
-Randomized Path
-New way to buy heroes
-Invisible Bunkers
-Training System
How it works
In this defense, you first see in an area(the mirror) where the path is located. Then
it will center screen into the main area where you are located and you'll have a certain amount of time to build bunkers in the path that you saw. Don't forget, it's a reflection! The paths will be always random to make this game harder. Also, more you get far, less time you got to build and shorter the paths gets.
Note: When the time is at 0, your SCV will get teleported to a place so you can't build bunkers until level is cleared.
Buying Heroes
In this map, you'll use a Dark Archon to get heroes. To get heroes,
you'll need to Mindcontrol the enemies units. Each time you mindcontrol one unit, it will be teleported to an area. If you mindcontrol 3 units, then you'll be given a Hero buyer. Some heroes will need 2 or 3 hero buyer and some will need hero buyer + minerals.
-Training System
This is simple, you first start with marines bunkers only. Then, if you want Firebats or Ghosts bunkers, you'll need to buy academy then armory with your hero buyer. But before you can use your Firebats or Ghosts bunkers, they will have to train. The training is simple, you'll make a ghost and then it will have to kill a target. The training will take less time if you upgrade units or if you make more then one ghost. So let's say you want to build a ghost bunker. You first need to buy it at the Unit Center ( Barrack ), then it will train ( kill a target ). After target killed, it will be teleported to an area. So if you build a bunker and no ghost has been trained, you just lose minerals. More ghosts bought will get faster training. If you want 1 ghost to enter your bunker just make 1 ghost. If you want more, then train more ghosts. Remember, if you have 4 trained ghosts in same time, they will ALL enter the bunker. Buying a unit will cost Vespene Gas. At each end of a level, you'll get +5 Vespene Gas. Each 2 units killed will give you 1 Vespene Gas.
-Screenshots
•None for the moment.. coming soon..
Details
-Things to be done
Red means done,Yellow means in work,Green means not started yet
-Level Triggers
-Training Triggers
-Heroes Triggers
-Balancing Units
-Mines Triggers
-Random Path Triggers
-Invisible Bunker Triggers
-Terrain
-Unit Placement
Updates
20/03/06:
-Started Up thread
-Terrain Completed
-Unit Placement Completed
-Starting Heroes Triggers
% Done
[progress]5[/progress]
[right][snapback]449660[/snapback][/right]
I like it this should be a god map!
I love playing defense maps!
But I love making defense maps even more!!!!
Good luck making this map!
ADDITION:
oops i accidentally did it twice!!!!!
sorry!