Hey ppl,
As I promised I would tell you guys. Yes it is possible.
Single player ground unit cloak- there are 2 ways- Using the ai scripts send all units on strategic suiside missions. The Unit has to be in a corner and a location near it. Im sure somone will post a map that will better explain this.
This way is prob the best and less messy of the 2.
This next way can be used by detecting multi players or single player (on the ground)
The way of doing this is splash-have a lurker under the ghost following him whereever he go's. Then have another lurker another player besides the first stacked on the first ghost. When you decloak the lurker will use splash and attack the ghost and will kill the second lurker.
The condition would be Current player has at most 0 lurkers at the location following the ghost. Then whatever action u want.
Note that there doesnt have to be 2 lurkers. The attacking lurker could attack the ghost and kill him. Then just create another ghost at that spot.
The same way is true for detecting air units. In the first you have the ai scrips
But if there are multi players. All you need is a hyralask always borrowed under the wraith when the wraith unvcloaks the hyralask will pop up out of the ground and then refer to tux's shoot system on detecting borrow.
Thats it. Hope it helps someone.
Credit would be nice,
-Ocean
Yeah, we figured this out in the last thread you posted. Nothing too special. You could use a wraith and a scourge too.
It's not complicated to detect cloak, it's just hard to find an effective way. I think computers with burrowed units being moved will unburrow and try to move back anyway. Also the ghost would be slowed down by the lurkers, and it wouldn't look very good to the players seeing lurkers and stuff dieing.
Well I got solutions. If the borrowed unit is netral like you go into the player settings and change the player to netral. This will cause no lag when walking over the borrowed unit. And yes a comp borrowed unit will want to run back to the orginal spot but wont if that unit is controled by the same neutral unit as seen in my first answer.
Hope this clears up everything,
Ocean
Hmm, seems pretty neat, And its EUD's not UED's