Staredit Network

Staredit Network -> Terrain -> terrain you cant shoot over?
Report, edit, etc...Posted by GG.Pe4nut on 2006-03-21 at 13:13:56
im making a map like seek and dread and i wonder, is it some terrain or tile that u cant shoot over? srry bout my bad enhlish hope u understand biggrin.gif

//gg.pe4nut
Report, edit, etc...Posted by Gigins on 2006-03-21 at 13:49:25
I believe there is no tile you can't shoot over. But, you can't see over high tile if you stand on low level tile, and you can't shoot what you can't see tongue.gif
Report, edit, etc...Posted by GG.Pe4nut on 2006-03-21 at 13:54:05
ooh thx, thats werry good but actually you should see the whole map biggrin.gif
Report, edit, etc...Posted by Doodle77(MM) on 2006-03-21 at 17:50:02
No.
Report, edit, etc...Posted by Valug on 2006-03-21 at 18:26:16
[sub]Well, if you want terrian you can't shoot over, its your only choice.[/sub]
Report, edit, etc...Posted by uberfoop on 2006-03-21 at 21:24:44
the game engine appears to not have any firing restrictions except for vision (or hangar count if its a reaver)
Report, edit, etc...Posted by GG.Pe4nut on 2006-03-22 at 13:13:44
QUOTE(uberfoop @ Mar 22 2006, 03:24 AM)
(or hangar count if its a reaver)
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huh.gif whats that? i can i do it with a reaver? how? that give me annother question, whats hangar count? (srry if i sound like a noob wink.gif )
Report, edit, etc...Posted by Gigins on 2006-03-22 at 13:41:03
QUOTE(GG.Pe4nut @ Mar 22 2006, 09:13 PM)
huh.gif  whats that? i can i do it with a reaver? how? that give me annother question, whats hangar count? (srry if i sound like a noob  wink.gif )
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Hangar count is how many scarabs a reaver has build in. If reaver has none then it can't attack tongue.gif
Report, edit, etc...Posted by A_of_s_t on 2006-04-09 at 00:26:40
lol, that saying usually applies to Carriers. You could have a probe over the unit that you want to have be able to shoot over cliffs and ect. The probe is invisble, sees higher terrain when its on lower terrain and can't be invaliadly placed. biggrin.gif
Report, edit, etc...Posted by Gigins on 2006-04-09 at 16:18:21
QUOTE(A_of_s_t @ Apr 9 2006, 07:26 AM)
lol, that saying usually applies to Carriers.  You could have a probe over the unit that you want to have be able to shoot over cliffs and ect.  The probe is invisble, sees higher terrain when its on lower terrain and can't be invaliadly placed.  biggrin.gif
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What the hell are you talking about? Probe is invisible? Can see over walls and can be placed everywhere? Are you using drugs or something? blink.gif
Report, edit, etc...Posted by Corbo(MM) on 2006-04-09 at 16:31:02
QUOTE(DEAD @ Apr 9 2006, 02:17 PM)
What the hell are you talking about? Probe is invisible? Can see over walls and can be placed everywhere? Are you using drugs or something?  blink.gif
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lol....
and actually if it's a unit that directly attacks it will never attack trought a blocking tile, and if its a long range it can't see up the cliffs and if its reaver, carrier it never can attack unless you build the subunit they carry and if its civilian, dark archon, high templar, or any other unit that don't usually have a weapon, they never attack tongue.gif
Report, edit, etc...Posted by AngeL) on 2006-04-14 at 04:55:14
just use a ammo system and when the player goes on the terrain he cant shoot take his ammo to 0
there are some tutorials on ammo system
Report, edit, etc...Posted by WoodenFire on 2006-04-16 at 12:18:57
This is easily done with triggers.

• Place burrowed units to for 3x3 grided areas all throughout the map
• Give them to two, three, or four different players (p9-p12)
• Use the same different # enemys for monsters (p1-p8)
• Put a 3x3 location over your hero
• Make pX spawners in the areas of the same fork burrowed units
• Make trigger that states when pX has a burrowed unit in your location, ally the opposite enemy which would be on the opposing cliff or above ground
• You could also blind your hero in addition and this system would ensure absolutely no violations

• For a more accurate system, use another set of burrowed units labled to activiate to the hero's 1x1 location following it...
Report, edit, etc...Posted by Friut on 2006-04-19 at 07:14:04
QUOTE(WoodenFire @ Apr 16 2006, 10:18 AM)
This is easily done with triggers.

• Place burrowed units to for 3x3 grided areas all throughout the map
• Give them to two, three, or four different players (p9-p12)
• Use the same different # enemys for monsters (p1-p8)
• Put a 3x3 location over your hero
• Make pX spawners in the areas of the same fork burrowed units
• Make trigger that states when pX has a burrowed unit in your location, ally the opposite enemy which would be on the opposing cliff or above ground
• You could also blind your hero in addition and this system would ensure absolutely no violations

• For a more accurate system, use another set of burrowed units labled to activiate to the hero's 1x1 location following it...
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This isn't for GG... but WHAT?
Report, edit, etc...Posted by BeeR_KeG on 2006-04-20 at 11:27:42
Basically, here's how Starcraft Engine works. Units never actually shoot each other, projectiles are never used. They just instantly attack them if they can see them. The projectiles that you see, like goliath missles, are just animations. Think of it as a Marine attacking, you never see the projectile, just the instant hit.
Report, edit, etc...Posted by Chronophobia on 2006-05-04 at 17:11:20
QUOTE(BeeR_KeG @ Apr 20 2006, 09:27 AM)
Basically, here's how Starcraft Engine works. Units never actually shoot each other, projectiles are never used. They just instantly attack them if they can see them. The projectiles that you see, like goliath missles, are just animations. Think of it as a Marine attacking, you never see the projectile, just the instant hit.
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So you are saying that marines never kill zerglings?! Then how come they survive?!
Report, edit, etc...Posted by Do-0dan on 2006-05-04 at 18:04:48
he's saying that there arent any microscopic sized sprites that need to touch the enemy unit to kill it
so if you took away the animation, the marine would be standing still but the enemy unit will be losing health
Report, edit, etc...Posted by WoodenFire on 2006-05-05 at 06:33:45
Triggers can mimic this terrain blockage like I said above a while ago...
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