Its pretty simple, I found it out after i made a mistake in one of my triggers
You can still build around pylon but somewhere in map there will be the aura
| Trigger |
| Description: |
| Aura-less Pylon |
|
| Players: |
| ¤ Player X |
| Conditions: |
| ¤ Always |
| Actions: |
| ¤ Move 1 Protoss Pylon For Player X from Location a To Location b. |
You can only move 1 pylon per string
So you'd have to do
Move pylon from location a to b
Move pylon from location c to d
etc.
If you stack the pylons in 1 place and hide it, it would be best