Staredit Network

Staredit Network -> UMS Assistance -> Condtion: HIGHEST SCORE
Report, edit, etc...Posted by flipmonkey on 2006-03-22 at 23:56:30
Im using the trigger Highest score (the first time i ever used this), and i want to no if this condtion works when the score is at 0.
Report, edit, etc...Posted by Demaris on 2006-03-23 at 00:10:53

if all players are at 0 I think it applies to player 1.
Report, edit, etc...Posted by Kenoli on 2006-03-23 at 00:33:36
QUOTE
if all players are at 0 I think it applies to player 1.
What do you mean it applies to player 1?
Report, edit, etc...Posted by Demaris on 2006-03-23 at 00:46:27

If you make a trigger that is based on highest score, and all players have the score of 0, I think it assumes p1 has the highest score. Otherwise it is whoever scored more recently.
Report, edit, etc...Posted by (U)Bolt_Head on 2006-03-23 at 01:01:14
I'm pretty sure that if there is a tie then all the players tied for the highest satisify the condition of maintaining the highest score.

It would seem like the first player because his triggers would fire first and if they canciled out another condition then the remaining players triggers wouldn't go off.

Edit in responce to your question YES it works when the score is 0, all players will have the highest score. An easy way around this is to also include the condition "current player score is at least 1" (or you could reward a point to a computer who the bonus doesn't run for)
Report, edit, etc...Posted by flipmonkey on 2006-03-23 at 15:33:15
Then for a different trigger i am using, say for example

null
Trigger
Conditions:
¤ Force 1 Bring at least 1 men to location
Actions:
¤ Move 1 men for Force 1
¤  P trigger


This trigger wont really be random. It will fire for player 1 i assume.
Report, edit, etc...Posted by (U)Bolt_Head on 2006-03-23 at 22:29:33
Don't know why you would think it would be random... Just because someone doesn't understand the results doens't mean it is random.

Anyways Your correct assumeing that trigger is owned by force 1 and that the 'men' your moving is being moved off of the location mentioned in the conditions. Then the trigger would fire for the lowest numbered player in force 1.

I try to think of every way stuff could be misinterperted and address it. It might also strike you by surprize that if that trigger was not preserved then the second time the conditions were met the player with the 2nd lowest number would run even though another player ran his already.
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