Staredit Network

Staredit Network -> Melee Production & Showcase -> (4)Desert Wasteland
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-03-24 at 17:54:29
Players: 4
Tileset: Desert
Size: 192x128

I think this name might've already been taken...
Please comment.

Here to download.

Note: Map removed from DLDB due to suckiness.
Report, edit, etc...Posted by Valug on 2006-03-24 at 18:04:00
[sub]*cough[/sub]
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-03-24 at 18:07:01
QUOTE(Valug @ Mar 24 2006, 07:03 PM)
[sub]*cough[/sub]
[right][snapback]452061[/snapback][/right]

Err... That was useful.
Report, edit, etc...Posted by Valug on 2006-03-25 at 10:55:27
[sub]Okay, well, to be short. This map is terribly flawed. FIrst of all, its too big. 192x128 will never get played. When making a map, you want all the bases to be about the same. But here they all are different. Blues on a hill where purp in on low ground. Thats a bad idea. Also, purps minerals can easily be attacked from behind. The naturals are all different distances and postions from the mains, again, you want to keep this considant. Also, you want every main to have a choke they can use to defend, teal has none.[/sub]
Report, edit, etc...Posted by Syrreph on 2006-03-29 at 11:33:26
^, Valug is right.
Report, edit, etc...Posted by Kupo on 2006-03-31 at 03:42:25
Lol that map is worse then my A Fire Inside lol.
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-03-31 at 14:49:28
crybaby.gif Please note that I made this before reading any tutorials or anything... My more recent maps are much better.
Report, edit, etc...Posted by (DI)Yulla on 2006-04-06 at 21:57:43
Too vast for a melee map, not enough doodads, enormous disadvantage for purple if the enemy is green...

I hope you will get better...
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