The goal of these triggers is that: At the start of the map, the timer starts at 60 seconds. Whenever the timer reaches "1" it will produce units. Whenever the timer reaches 0, it will start at 160 seconds. Here is the set of triggers:
| Trigger |
| Description: |
| Start timer at start of map (once) |
|
| Players: |
| ¤ All |
| Conditions: |
| ¤ Always |
| Actions: |
| ¤ Modify Countdown Timer: Set to 60 seconds |
| Trigger |
| Description: |
| Timer Reset |
|
| Players: |
| ¤ All |
| Conditions: |
| ¤ Countdown timer is exactly 1 game seconds. |
| Actions: |
¤ Modifty Countdown Timer: Set to 160 seconds.
|
| ¤ Preserve Trigger |
| Trigger |
| Description: |
| Make the units |
|
| Players: |
| ¤ Player X (one player, repeated trigger differently for each) |
| Conditions: |
¤ Player X commands exactly 1 [required building]
|
¤ Player X commands exactly 1 Civilian at [location]
|
¤ Player X commands at most 200 Any Unit
|
| ¤ Countdown timer is exactly 1 game seconds. |
| Actions: |
¤ Create X units
|
| ¤ Preserve trigger. |
Now, the problem is that nothing is happening when it reaches 1, but it does reset to 160 when it hits 0.
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The triggers you have there have it resetting at 1 and not 0 so the trigger after that will never run.