QUOTE(PCFredZ @ Mar 27 2006, 05:55 AM)
Are you using P12 for some part of the lag test?
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no, only human player & player 7.
ADDITION:
QUOTE(SlyShadow @ Mar 26 2006, 10:29 PM)
you can just put:
conditions:
-always
Actions:
-kill all any unit(or unit type) for player 12
-preserve trigger
under always its always true and i guess adding another condition under it makes it a little redundant...
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i'll try to set the Allways condition...