QUOTE(sharf @ Mar 26 2006, 01:42 PM)
srry i cant my keybaord has sprite in it and somtimes it types wrong and i CANT fix it i said:
nope they are one of many but if you did it wether you have others or not your method migth still work? can i see it?
-it wasnt that bad it was still readable
[right][snapback]453610[/snapback][/right]
Yeah I noticed that it was readable after the 3rd time around. And your keyboard is one pittifull excuse. Buy a new freaking keyboard or stop making up dumb excuses. Did both your delete and backspace button go out on you or something? How does the keyboard effect the order that you hit the keys in? If you don't want to buy a new keyboard pop all the keys out of it and clean them and the surface so it is no longer sticky. Yeah anyways [End Rant]
Well I just thought of a way you could do it actually.
It requires that you make a
pylon cost gas but nothing else can cost any gas.Give the players 1 gas to start out with, then use this.
| Trigger |
| Players: |
| ¤ Human Players |
| Conditions: |
| ¤ Current Player Accumulates Exactly 0 Gas |
| Actions: |
¤ Add One Gas for Current Player
|
¤ Add one death to Counter1 for current player.
|
| ¤ Preserve Trigger |
These Triggers Will Reward the Minerals and Count out the Counters. The triggers should double in value each time with the highest value first as shown. The Biggest number should be at least half of the most pylons you would ever expect a player to get.
| Trigger |
| Players: |
| ¤ Human Players |
| Conditions: |
¤ Switch Timer is Set (i'll let you figure that part out cause i don't want to type it)
|
| ¤ Current player suffers at least 4 death of Counter1 |
| Actions: |
¤ Subtract 4 deaths for Counter 1
|
¤ Give Current Player 12 Gas
|
¤ Add 4 deaths to Counter2 for current player
|
| ¤ Preserve Trigger |
| Trigger |
| Players: |
| ¤ Human Players |
| Conditions: |
¤ Switch Timer is Set (i'll let you figure that part out cause i don't want to type it)
|
| ¤ Current player suffers at least 2 death of Counter1 |
| Actions: |
¤ Subtract 2 deaths for Counter 1
|
¤ Give Current Player 6 Gas
|
¤ Add 2 deaths to Counter2 for current player
|
| ¤ Preserve Trigger |
| Trigger |
| Players: |
| ¤ Human Players |
| Conditions: |
¤ Switch Timer is Set (i'll let you figure that part out cause i don't want to type it)
|
| ¤ Current player suffers at least 1 death of Counter1 |
| Actions: |
¤ Subtract 1 deaths for Counter 1
|
¤ Give Current Player 3 Gas
|
¤ Add 1 deaths to Counter2 for current player
|
| ¤ Preserve Trigger |
This group of triggers is the same as above but It instead puts the value back for Counter 1
| Trigger |
| Players: |
| ¤ Human Players |
| Conditions: |
| ¤ Current Player suffers at least 4 deaths of Counter2 |
| Actions: |
¤ Subtract 4 deaths of Counter2 for current player
|
¤ Add 4 deaths for Counter1 for Current Player
|
| ¤ Preserve Trigger |
| Trigger |
| Players: |
| ¤ Human Players |
| Conditions: |
| ¤ Current Player suffers at least 2 deaths of Counter2 |
| Actions: |
¤ Subtract 2 deaths of Counter2 for current player
|
¤ Add 2 deaths for Counter1 for Current Player
|
| ¤ Preserve Trigger |
| Trigger |
| Players: |
| ¤ Human Players |
| Conditions: |
| ¤ Current Player suffers at least 1 deaths of Counter2 |
| Actions: |
¤ Subtract 1 deaths of Counter2 for current player
|
¤ Add 1 deaths for Counter1 for Current Player
|
| ¤ Preserve Trigger |
Lastly This clears your timmer.
| Trigger |
| Players: |
| ¤ Computer Player (must fire after all the human players triggers) |
| Conditions: |
| ¤ Switch Timer is Set |
| Actions: |
¤ Clear Switch Timer
|
| ¤ PreserveTrigger |