Staredit Network

Staredit Network -> StarForge -> disabled broodling
Report, edit, etc...Posted by Foxboy9x on 2006-03-26 at 17:06:04
Broodling - disabled. If killed before you scroll over it, places a non-crashing rock sprite on the map 4 squares above and 1 to the left of where the unit was.
Just thought you guys might find this interesting.
here's a screen for ya'.
http://i38.photobucket.com/albums/e123/Vul...e/broodling.gif
Report, edit, etc...Posted by Kupo on 2006-03-26 at 17:12:43
When a unit is disabled like a turret or something a rock sprite is made and that crashes sc, but i never knew a broodling would do it :\
Report, edit, etc...Posted by Foxboy9x on 2006-03-26 at 17:17:45
QUOTE(Ethic @ Mar 26 2006, 04:12 PM)
When a unit is disabled like a turret or something a rock sprite is made and that crashes sc, but i never knew a broodling would do it :\
[right][snapback]453702[/snapback][/right]


Goliath turret - disabled - spins around, doesn't crash.
Larva - disabled - spins around, doesn't crash.
Zeratul/DT/hero DT - disabled - spins around, doesn't crash.
Drone - disabled - mines in place, doesn't crash.
there are a few more exceptions, they just don't seem to do much.

What i would reallllly like to know is how to permanently cloak zerg units using disable trigs...or if it's possible. I know the whole unburrow with the arbiter thing, but I wanna know how to do it with trigs.
Report, edit, etc...Posted by Kupo on 2006-03-26 at 18:10:20
QUOTE(Foxboy9x @ Mar 26 2006, 02:17 PM)
Goliath turret - disabled - spins around, doesn't crash.
Larva - disabled - spins around, doesn't crash.
Zeratul/DT/hero DT - disabled - spins around, doesn't crash.
Drone - disabled - mines in place, doesn't crash.
there are a few more exceptions, they just don't seem to do much.

What i would reallllly like to know is how to permanently cloak zerg units using disable trigs...or if it's possible. I know the whole unburrow with the arbiter thing, but I wanna know how to do it with trigs.
[right][snapback]453704[/snapback][/right]

Really i don't think cloaking zerg buildings with triggers is possible, unless you find some way to cloak a zerg drone and make it build the building.
Report, edit, etc...Posted by Mp)MinigameEast on 2006-03-26 at 18:13:16
is this done by a sprite?
i tried doing these with normal units and some of them crash
Report, edit, etc...Posted by Kupo on 2006-03-26 at 18:23:19
Disabling a scarab makes it looks like its moving, but it just stays still, looks pretty cool, i tried re-enabling it but it crahses you, doesn't matter if your looking at it or not.
Report, edit, etc...Posted by Foxboy9x on 2006-03-31 at 23:23:08
post a screen of the scarab plz.
is it a disabled sprite or is it a disabled unit on the map (disable wit trigs)
Report, edit, etc...Posted by O)FaRTy1billion on 2006-04-05 at 00:41:38
Disable an Interceptor, it will make a sound and go to its attack sprite and continue moving until it hits where it was going to. Then when it stops it makes the sound again.
Sometimes it will just become a shadow that is moving (turning; it is in one spot), and depending on what is going on around it then it will move in different patterns.
Giving certain commands and doing certain things to the carrier and what it is attacking will make it crash though..
Report, edit, etc...Posted by Foxboy9x on 2006-04-05 at 10:51:14
Cmon people, put some screenshots up of the map B4 and during play...
Report, edit, etc...Posted by Mp)7-7 on 2006-04-08 at 23:52:44
Huh, that is wierd, does it make the doodad in the game?
Report, edit, etc...Posted by JaFF on 2006-04-09 at 04:20:34
here is a map that shows how to cloack some units permenantly. i tryed to cloack some other units & they crashed SC when i looked at them sad.gif
Report, edit, etc...Posted by Foxboy9x on 2006-04-10 at 10:45:00
I can't open up .scx files until I get my fricken BW disc replaced, but yeah...I'll sf it and kill the BW units, then open it up in SC. I'm at school right now though, so it's gonna have to wait a few hours...
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