Staredit Network

Staredit Network -> UMS Assistance -> Believeable Terrain.
Report, edit, etc...Posted by Torture on 2006-03-26 at 18:44:25
I just started my new map called Urban Warfare, and i seem to have trouble with starforge on making the streets and buildings believeable. helpsmilie.gif Blending the water with a tiles that you can see over was easy but buildings seem to be much harder and the streets look semi-real. If someone could give me hints or even draw a small building in a map it would be greatly appreciated. smile.gif

-Torture-
Report, edit, etc...Posted by Kupo on 2006-03-26 at 18:55:02
Can' get your thing, when i try to download it a bunch of alt codes show up.
Report, edit, etc...Posted by MapUnprotector on 2006-03-26 at 19:02:38
What I do to download is right click save file as and then add .scx or .scm to the filename and change save as type to all files.
Report, edit, etc...Posted by PhoenixRajoNight on 2006-03-26 at 19:58:33
QUOTE(--- @ Mar 26 2006, 07:02 PM)
What I do to download is right click save file as and then add .scx or .scm to the filename and change save as type to all files.
[right][snapback]453760[/snapback][/right]


Here heres an idea for a better looking road and sidewalk atleast.
[attachmentid=17970]
Report, edit, etc...Posted by Staredit.Net Essence on 2006-03-26 at 20:05:31
it works for me.
Report, edit, etc...Posted by Zeratul_101 on 2006-03-26 at 23:38:16
for one, make your terrain away from your "good copy." actaully blend your terrain the way you want to and then just copy and paste it onto the "good copy."
Also, if you don't need extended terrain, just use it, isom is always going to be perfect and look tons better(unless you're a pro). for example, your low dirt-water cliffs should have just been made with isom. of course, except for the area where it connects to the bridge.

I'm not sure if you really want or need everything to be horizontal and vertical, but having diagonal streets will make things look better and allow you to have nice looking lane dividers, sidewalks, properly angled buildings, and a bunch of other things
Report, edit, etc...Posted by Kyuubi. on 2006-03-27 at 02:04:31
probably stuff you try to make will make it blocky a bit. if some of it is, maybe you can add some sprites to cover it up like lamposts and stuff to disguise it...know it the different tiles wont align perfectly so its just a suggestion...
Report, edit, etc...Posted by GG.Pe4nut on 2006-03-27 at 13:59:35
biggrin.gif look good, but, its the most blockiest (a new word!) map i have EVER seen w00t.gif
of course isom will make it better than blocky but i suggiest that u do like Neighborhood_Terrain.scm, well im not a pro but...


//gg.pe4nut
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