Staredit Network

Staredit Network -> UMS Assistance -> Why the hell won't this run?
Report, edit, etc...Posted by Azu on 2006-03-26 at 20:05:53
Trigger("All players"){
Conditions:
Elapsed Time(At least, 15);

Actions:
Display Text Message(Always Display, "This message will never show up, proof that the trigger isn't running.. why the hell won't it run?");
Run AI Script("-Vi0");
Run AI Script("-Vi1");
Run AI Script("-Vi2");
Run AI Script("-Vi3");
Run AI Script("-Vi4");
Run AI Script("-Vi5");
Run AI Script("-Vi6");
Run AI Script("-Vi7");
Display Text Message(Always Display, "This message will never show up, proof that the trigger isn't running.. why the hell won't it run?");
Create Unit("Player 12", "Terran Wraith", 1, "Anti-Map Hack");
Display Text Message(Always Display, "This message will never show up, proof that the trigger isn't running.. why the hell won't it run?");
Wait(70);
Wait(70);
Wait(70);
Wait(70);
Wait(70);
Wait(70);
Wait(70);
Wait(70);
Wait(70);
Wait(70);
Wait(70);
Wait(70);
Display Text Message(Always Display, "This message will never show up, proof that the trigger isn't running.. why the hell won't it run?");
Set Doodad State("Player 12", "Terran Wraith", "Anti-Map Hack", disabled);
Center View("Anti-Map Hack");
Wait(70);
Remove Unit At Location("Player 12", "Terran Wraith", All, "Anti-Map Hack");
Display Text Message(Always Display, "This message will never show up, proof that the trigger isn't running.. why the hell won't it run?");
Display Text Message(Always Display, "Anti map hack");
Comment("Anti map hack");

Why the hell isn't it running????

ADDITION:
T_T HEEEEEEEEEELp
Report, edit, etc...Posted by Kupo on 2006-03-26 at 20:08:23
Just to let you know, inhale counters disabled units, meaning they will block them out so you won't crash.
Report, edit, etc...Posted by DoomGaze on 2006-03-26 at 20:09:34
Elapsed time is at least 15 ingame seconds?

That's alot of waits.
Report, edit, etc...Posted by Azu on 2006-03-26 at 20:12:29
QUOTE(DoomGaze @ Mar 26 2006, 06:09 PM)
Elapsed time is at least 15 ingame seconds?
[right][snapback]453791[/snapback][/right]

So it should run within 15 seconds.. but it doesn't..


QUOTE(DoomGaze @ Mar 26 2006, 06:09 PM)
That's alot of waits.
[right][snapback]453791[/snapback][/right]

I can't just use one big wait since I am using hyper triggers
Report, edit, etc...Posted by Demaris on 2006-03-26 at 20:13:19

You can't really use waits at all if you use hyper triggers.
Report, edit, etc...Posted by Azu on 2006-03-26 at 20:17:12
Why not? I use them like that on another map, and it runs fine, and accurately and stuff.. It's a map called BattleCraft Blitz I made I use the waits so people don't end up buying a unit 12 times per second and the waits work for the that


Anyways.. I tried removing the waits.. it didn't make a differance

ADDITION:
Okay since this trigger obviously just sucks balls, can someone please post a good anti map hack trigger that works?
Report, edit, etc...Posted by XMercury on 2006-03-26 at 22:33:58
READ THIS!

Depending on which map editor you are using will slightly alter the format of your triggers.

In Starforge, the trigger for text is this;

DisplayText("Hello", 4);

Don't ask why! But you ALWAYS have to add the ",4". There is no other alternative way, so thats as complicated as it gets.

I hope that was of help to you.
Report, edit, etc...Posted by Corbo(MM) on 2006-03-26 at 22:44:46
QUOTE(LegacyWeapon @ Sep 6 2005, 03:35 PM)
We have tutorials for everything!
http://www.staredit.net/index.php?tutorial=2

Next time use the SEARCH function.
Report, edit, etc...Posted by Azu on 2006-03-26 at 22:46:18
I copy and pasted it out of SCMDraft2 trigger editer.. that is the format of the editer I use.. all my other messages in it are that format and they show up
Report, edit, etc...Posted by Mp)MinigameEast on 2006-03-26 at 23:08:30
QUOTE(Azu @ Mar 26 2006, 10:45 PM)
I copy and pasted it out of SCMDraft2 trigger editer.. that is the format of the editer I use.. all my other messages in it are that format and they show up
[right][snapback]453959[/snapback][/right]

it would be easier for you to make the message in classic trig edit on scmdraft2
Report, edit, etc...Posted by Azu on 2006-03-26 at 23:09:37
I did. Then I opened scmdraft2 non classic trig edit to copy and paste the trigger and post it here. There isn't a problem with the display message, the problem is that the condition isn't being met. Why isn't it being met? :S
Report, edit, etc...Posted by Kyuubi. on 2006-03-26 at 23:14:34
maybe you gotta put in the ingame countdown timer?or maybe you've worded the triggers wrong...don't really use sf for triggers though.

you have to show that trigger to all 8 players without a comp?maybe a way to control the hyper trigger for one player for it to work.
Report, edit, etc...Posted by Azu on 2006-03-26 at 23:29:04
Ah screw triggers. I took someone's suggestion and put a protoss marker somewhere and make screen centered on it, works like a charm. Thanks everyone for all of your help and support, problem solved smile.gif
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