Staredit Network

Staredit Network -> UMS Production -> This is My Current Map in production
Report, edit, etc...Posted by ShadowRune on 2006-03-26 at 22:58:56
[attachmentid=17975]Well, I thought i would finally come onto StarEdit. This looks like a great place to get some of the best advice. I have a lot of side projects i would like to add within my map, but i dont know how to do them. :-( But back to the point.

QUOTE

Title: "Shadow Run (RPG)"

Brief description




Progress

- Completed 100% of the graphics needed in the map. (Might change)
- Completed 8 random missions from Mr. Johnson
- Completed 3 different places to hire shadow runners
- Completed Hospital, Bar, Diner, and 2 Shops!
- Completed project of multi-layered mountain (sprites to be added later)
- Completed upgrades for all units.

-Ideas
- Airport
- Matrix battles
- Matrix mapping of buildings
- Storylines for each hero
- Storyline for map
- Air Traffic if Airport added
- Gang wars with Lone Star police in city during random times.

-Terrain
I have added a completely new look to the new maps.
Multi-layered buildings and ridges to make buildings and mountains.
Stylish terrain for mission buildings,
                2D Enviornment inside main buildings.
The city of Seattle sits on over 192x80 tiles of terrain!

-Unit placement
As the game starts, you are to choose from up to seven heros.
I have added multiple hero spots of the same unit to provide less blocking.

-Triggers
I am currently using a lot of trigger sections. to name a few:
- Routes for city traffic
- Character Selection/Hiring/Upgrading/Hero Respawn
- Missions for the team to complete / allowing to do multiple times.
- Matrix triggers
- Others, etc.

-Storyline
As of yet, there are no available details.


Specifications


-Players
Six

-Map tileset
Badlands

-Map size
192x192


Storyline / Introduction

            No story has been written as of yet.
                  Starting in the streets of Seattle in 2016


Features


-Player Interface
Players are all allied and complete missions together. A unique money stucture i have is the more you kill as in different units, when a team member kills that unit also, you get an added bonus! So that way the strong will survive and the team can have a little sharing take place.

-What's new in your map that others have not done before?
•I think that my map places high as far as graphics. I have spent many moons on this not out of dedication, but out of how sweet it could be if done better. So I kept at it, and thats what you see.


Details


-Characters
•They starting characters you can choose from are:
- Human Hitman
- Troll Bouncer
- Dwarven Decker
- Elven Decker
- RTech Android
- Orc Shaman
- Acid Wage Mage
•There is 1 Secret hero:
- Spiked Wage Mage

-Weapons
The weapons you have are what your units have.

-Items
Currently not using items.

-Spells
Currently not using spells.

Download Today! and post for me.... I could use the feedback.

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Report, edit, etc...Posted by Valug on 2006-03-27 at 07:20:21
[sub]Your in the melee section buddy.[/sub]
Report, edit, etc...Posted by Kupo on 2006-03-27 at 15:10:59
Wow dude, how much attention do you want? this is your third topic about shadow or whatever.
Report, edit, etc...Posted by XMercury on 2006-03-27 at 23:47:55
Heyhey! I played your map. Its really good! So, you need some pro advice? Thats a little ironic considering your a pro already! But if you've ever played my maps (DL in RPG section) or (TOPIC: Maps in Production: "Call of Duty") then I'm always happy to share my ideas with a pro map editor like you.
Report, edit, etc...Posted by Mp)MinigameEast on 2006-03-28 at 01:30:38
nobody cares about me ermm.gif
i guess im way to pro to be called a pro.
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