Staredit Network

Staredit Network -> UMS Production -> CALL OF DUTY RPG
Report, edit, etc...Posted by XMercury on 2006-03-27 at 01:54:26
[attachmentid=18004][attachmentid=18007]

[attachmentid=18021]


----------------------
CALL OF DUTY RPG
----------------------


My idea is to create a realistic Starcraft version of World War 2, based from the game "Call of Duty 2".

-------------
PROGRESS
-------------


Missions 100%
Weapons 100% (Thank you Deku!)
Terrain 100%
Triggers 100%
Unit Placement 100%


--------------------
SPECIFICATIONS
--------------------


Players
Maximum: 4

Map TileSet
Space Platform

Map Size
128x128

-------------
STORYLINE
-------------


In the freezing cold of the Russian Winter, you must retake the city of Moscow from the Germans. As a Russian Recruit, you have just arrived to the East of the city, and you must take orders from your Generals.

------------
FEATURES
------------


1. Cinematics.

2. Better gunshot sounds.

3. Marines fire innaccurately.

4. Trenches.

5. Ammo/Reloading system.

6. Storyline from "Call of Duty 2"

7. Bonus weapons - "Nitrate Bombs" - "Upgraded guns" - "Medic kits"

8. Interactive doodads and German/Russian soldiers.

9. Sounds for doodads - "Siren" - "Radio".


----------
DETAILS
----------


Characters
Ghost - "Russion Recruit"
Marine - "German Nazi"
Marine - "Russian Soldier"
Tank - "Assault Gun"


Weapons
Mosin-Nagant
M1 Grand
Tokarev SVT-40
MP44
PPS42


-----------------
SCREENSHOTS
-----------------


2 Screenshot.

-----
REVIEW
-----


Positive feedback is appreciated, especially from Call of Duty players.

Thanks!

ADDITION:
Deku you are the best!

PS- You can find me using BlueWire in US WEST and EUROPE (Not to mention SEN)
Report, edit, etc...Posted by Kupo on 2006-03-27 at 02:24:03
This should be in Idea's or Concepts.
Report, edit, etc...Posted by XMercury on 2006-03-27 at 02:39:37
Why?? I've already started making it. Hence, "Maps in Production". In other words, the map IS in production, so if this topic is in the wrong place, its not my fault.
Report, edit, etc...Posted by Moogle on 2006-03-27 at 05:07:56
QUOTE(Ethic @ Mar 27 2006, 06:23 PM)
This should be in Idea's or Concepts.
[right][snapback]454112[/snapback][/right]


This is in right spot.

QUOTE(XMercury @ Mar 27 2006, 06:39 PM)
Why?? I've already started making it. Hence, "Maps in Production". In other words, the map IS in production, so if this topic is in the wrong place, its not my fault.
[right][snapback]454119[/snapback][/right]


Please use Production Template make it look more pro-like, right now looks unclean. That way i wont get reports about this being in wrong place.

\\Moogle
Report, edit, etc...Posted by XMercury on 2006-03-27 at 05:26:53
Thanks. Any chance you can disable now? Or should I make new template?
Report, edit, etc...Posted by marxel on 2006-03-27 at 05:32:35
nice ideas there and uhm i think you should do the template thing.
Report, edit, etc...Posted by Mp)7-7 on 2006-03-27 at 06:33:12

Ya you should make a template

And this is in the right spot

Don't worry
Report, edit, etc...Posted by Moogle on 2006-03-27 at 07:32:29
QUOTE(XMercury @ Mar 27 2006, 09:26 PM)
Thanks. Any chance you can disable now? Or should I make new template?
[right][snapback]454189[/snapback][/right]


Just edit your first post simple as that.

\\Moogle
Report, edit, etc...Posted by XMercury on 2006-03-27 at 08:50:19
Done it! Thanks for the link to the structure template.
Report, edit, etc...Posted by LiquidSilver on 2006-03-28 at 00:26:39
WoW! I hope its as good in the game as you make it look! What units are you going to use?
Report, edit, etc...Posted by Mp)MinigameEast on 2006-03-28 at 01:32:49
an RPG? this sounds a little funny to me.
a soldier that is weak can grow levels and skills?
then when he reaches level 100 hes like superman?

sounds like a good idea. cant wait to see it in the public
Report, edit, etc...Posted by XMercury on 2006-03-28 at 02:42:05
Yeh thanks. I'm making great progess! You have the same character the entire game (for realism reasons), but you can find new, better guns further into the game, which allow you more bullets per clip, and the guns will sound different (if i find more wav files)

Also, I've managed to set up a system so that all the enemy units fire innaccurately, including the marines. This means that they will only hit you 1/5 times (or something like that)

This map will have alot of great qualities, but the down side, is that I dont have many units to work with since I'm trying to base this on Wolrd War 2, with intentions of making it as realistic as possible.
Report, edit, etc...Posted by Deku(pb) on 2006-03-28 at 17:35:32
Ohh and btw. if u need more sounds i got more ready for you. cant wait for your map. looks awesome.
Next Page (1)