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Staredit Network -> UMS Assistance -> [SOLVED] Trigger problems.. not sure what is wrong
Report, edit, etc...Posted by Azu on 2006-03-27 at 02:50:43
forget it
Report, edit, etc...Posted by Demaris on 2006-03-27 at 03:21:25

Does it crash or just end in defeat?
Report, edit, etc...Posted by Azu on 2006-03-27 at 03:27:22
I got the main part fixed but now everyone is phantom and noone ever loses wtf
Report, edit, etc...Posted by PhoenixRajoNight on 2006-03-27 at 03:28:01
It ends because you have it set to end in victory if the player has no opponents, opponents means that someone who is not allied which we all know, hwho have played phantom, that you all start as allies.
Report, edit, etc...Posted by Azu on 2006-03-27 at 03:29:09
I fixed the main problem but now everyone is a phantom and you don't lose if you lose all your buildings.. ugh.. so BUGGY @_@
Report, edit, etc...Posted by PhoenixRajoNight on 2006-03-27 at 03:30:28
Dont delete the triggers in the old phantom then just use the existing ones, and learn why they work.

Why do you want to make a new phantom?
Report, edit, etc...Posted by Azu on 2006-03-27 at 03:33:00
Because I don't like the old one, it's unbalanced, and people can hack in it, I'm sick of all the noob hacker script kiddies using annihiliation to spam there stupid "JESUS HATES YOU" and that stupid swastika and cheat with there stupid map hacks.. I'm so ****ing sick of it!
Report, edit, etc...Posted by Demaris on 2006-03-27 at 03:45:31

Technically, you can't hack either. So you are just a script kiddie too tongue.gif
Report, edit, etc...Posted by Azu on 2006-03-27 at 03:47:25
No, I don't use hacks. A script kiddie is someone who uses hacks that are made by someone else.

ADDITION:
The point of this map is ANTI hack
Report, edit, etc...Posted by PhoenixRajoNight on 2006-03-27 at 03:53:55
Ok, then here take a gander at this map then.

[attachmentid=17981]

Me and a few friends made it, It's meant for 6-8 player phantoms, no-one gets to vision each-other and the phantom can see the whole map, it also has an anti-maphack in it as well.

This ver of phantom is pretty balanced the number of times the phantom wins and loses is pretty equal to each other, it also depends on skill but its alot more balanced then the old ones, and gives you enough space to expand in 8 players, unlike hunters which with 8 players sucks because phantom wins just because theres no money left to mine.

ADDITION:
Also another note, some hacks aren't bad some add in features that should be in the game, I do not use hacks that would be considered maliscious like drop-hack or crash-hack, and also do not use things that give unfair advantage as map-hack, however i am a firm believer that multi-command is perfectly fine to use.

It is also the peeps that say they are hackers that use proggies, that are just stupid, and then after they use min hack and maphack and all this shiz to beat you still lose call you newb and crash-hack you, that are the problem.

Technically most good maps also come from 3rd party editors. these are considered hacks by definition.
Report, edit, etc...Posted by Azu on 2006-03-27 at 04:07:29
NVM

I just wanna know how to fix my map so that it works right

The problem is that everyone is the phantom and people don't lose when have no buildings

Please tell me hwo to fix it confused.gif

ADDITION:
pleeeeeease?
Report, edit, etc...Posted by PhoenixRajoNight on 2006-03-27 at 04:10:51
Thats an anti-nydus hack. with the drone.

ADDITION:
Addition:
please dont refer to it as your map. Ypur new ver of the map maybe, not yours, and honestly that map melee layout, the original one it used, is a POS, and yes there is plenty of problems with the mins.
Report, edit, etc...Posted by Azu on 2006-03-27 at 04:16:41
Please can someone just tell me how to fix the bug with the triggers

I'm not doing the terrain yet, I'm working on the triggers right now..

And doesn't your anti nydus hack prevent players from legitly building nydus canals and other zerg player's creeps?
Report, edit, etc...Posted by PhoenixRajoNight on 2006-03-27 at 04:30:02
QUOTE(Azu @ Mar 27 2006, 04:16 AM)
Please can someone just tell me how to fix the bug with the triggers

I'm not doing the terrain yet, I'm working on the triggers right now..

And doesn't your anti nydus hack prevent players from legitly building nydus canals and other zerg player's creeps?
[right][snapback]454169[/snapback][/right]


It kills like all your drones if u nydus , that was the work of another of my friends, I told him whats the point might as well just disable it, honestly I made the new melee terrain, and changed some stuff around, that was my part into the map the other 2 added the anti-hack stuff, and the vision idea.

ok what did you do, go in and delete triggers you thot were just clutter and try and make the ones you left work, cuz thats what it looks like kind of, looking at the map, which honestly just doent work, you have to start from scratch otherwise your gonna have errors your gonna run into that you have no idea where there coming from.
Report, edit, etc...Posted by Azu on 2006-03-27 at 04:37:52
Um.. no

I redid all of the triggers

I havn't changed the switch numbers yet so they are the same, and I couldn't find a better way to do the randomonization, so it still has a

Randomize switch bla
Randomize switch bla
Randomize switch bla

That is the only part of the triggering that is simular to the original Phantom

Can you please tell me how to fix this bug now? So that I can get on to the terrain

The bug is that everyone gets set to phantom, and noone loses when they have no buildings...

ADDITION:
BTW why do you make your map so that no one can use nydus canals? confused.gif

Sure that stops nydus hack but it stops legit players also
Report, edit, etc...Posted by PhoenixRajoNight on 2006-03-27 at 05:21:13
QUOTE(Azu @ Mar 27 2006, 04:37 AM)
Um.. no

I redid all of the triggers

I havn't changed the switch numbers yet so they are the same, and I couldn't find a better way to do the randomonization, so it still has a

Randomize switch bla
Randomize switch bla
Randomize switch bla

That is the only part of the triggering that is simular to the original Phantom

Can you please tell me how to fix this bug now? So that I can get on to the terrain

The bug is that everyone gets set to phantom, and noone loses when they have no buildings...

ADDITION:
BTW why do you make your map so that no one can use nydus canals?  confused.gif

Sure that stops nydus hack but it stops legit players also
[right][snapback]454177[/snapback][/right]



I told you, I was only "part" of making the map.


ADDITION:
Um you only need 3 switches for 8 random outcomes

1 being set, 0 being cleared

000 -Player 1
001 -Player 2
010 -Player 3
100 -Player 4
111 -Player 5
110 -Player 6
101 -Player 7
011 -Player 8

Thats the first part of the problem.
Report, edit, etc...Posted by Azu on 2006-03-27 at 05:24:15
I don't see how that could be the problem

That is the one part of the triggering that is actually a little bit simular to the original confused.gif

3 switches = 8 players

I use 3 switches, and 8 players.. where is the hitch? sad.gif
Report, edit, etc...Posted by PhoenixRajoNight on 2006-03-27 at 05:31:40
Another thing you need is to detect if the player is there. The easy way to this is, does the player control a building?

So Player 1's would be:

C:
Elapsed Game Time atleast 30 seconds
Player 1 Controls Atleast 1 Building
Switch 1 Cleared
Switch 2 Cleared
Switch 3 Cleared

A:
SetDeaths Set 1 Min Chunk 1(Phantom)

Then you copy the same thing almost, for a reroll on the phantom:

C:
Elapsed Game Time atmost 30 seconds
Player 1 Controls AtMost 0 Building
Switch 1 Cleared
Switch 2 Cleared
Switch 3 Cleared

A:
Randomize Switch 1
Randomize Switch 2
Randomize Switch 3
Preserve Triger

ADDITION:
QUOTE(Azu @ Mar 27 2006, 05:23 AM)
I don't see how that could be the problem

That is the one part of the triggering that is actually a little bit simular to the original  confused.gif

3 switches = 8 players

I use 3 switches, and 8 players.. where is the hitch?  sad.gif
[right][snapback]454188[/snapback][/right]


From what I see you have 4 + another which is for something else and isnt needed to be there neways.
Report, edit, etc...Posted by Azu on 2006-03-27 at 05:37:01
Oh I had the wrong one attached I think. Deleted that and put up the new one in the main post.

If you get a bunch of code, press ctrl s and save as map.scm
Report, edit, etc...Posted by Mp)7-7 on 2006-03-27 at 06:37:15

Did you get rid of the triggers that set if player controls 0 building end scenario in defeat for current player?

Those will end the game if you own no buildings

Maybe put a wait 6000 milliseconds in from of it that way you have time to build or whatever!

Or Elapsed game time is 60 seconds

if player controls 0 building end scenario in defeat for current player

I dont really have tim to dl it right now I might check later!
Report, edit, etc...Posted by Azu on 2006-03-29 at 18:00:14
I was using end in defeat but I wanted to do anti stay alive hack so I got a free wav and had it play it, and then deleted the string so it'd crash. Someone said that it would work. But it isn't doing anything.

ADDITION:
bump
Report, edit, etc...Posted by Mp)7-7 on 2006-03-29 at 18:19:39
I like how you have everything nicely spaced out, good job!
Report, edit, etc...Posted by Azu on 2006-03-30 at 19:31:23
Why was this closed?

ADDITION:
What the fark? This isn't solved. Whever the fark changed the title of my topic change it back! ranting.gif
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