This are my 8x melees, in 'The Hunters' and 'Lost Temple' versions. They are protected and for now the trick is a secret, so don't ask for it. If you discover it, please, don't tell it to much people before I can public release it

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(8)The Hunters 8x.scm-
(4)Lost Temple 8x.scmNOTE: This maps are made by Blizzard Entertainment©, I just modified them.
NOTE: Special thanks to SoftWarewolf ('SoftWarewolf' on europe and 'SWW(U)' on UsEast) for this awesome glitch.
Special notes about this melee maps:
There are some "strange" effects in that melee maps, that you should know before to play it:
-Units work at 7x2/7x4 speed (walk speed too!).
-Unit won't autoattack. If you want to attack, order them to attack to a terrain zone, so they will attack everything, and if you want to defend, order them to patrol.
-The units won't enter in a transport when you right click on it, you need to do it again when the unit is touching the transport and then it will enter.
-Terran is not a good race in this maps:
--The units won't enter in a bunker when you right click on it, you need to do it again when the unit is touching the bunker and then it will enter.
--Tanks in siege mode will attack only if you order them to attack on a target, and after killing that target they will stop. In normal mode they rarely attack.
--Goliaths rarely attack.
-Protoss arbiter have really weird effects and can be unstable. The units near an arbiter won't seem cloaked but they already are, also it will make a uncloaking/cloaking sound when there are units near. Burrowing a zerg unit under an arbiter and unburrowing it can crash. If it doesnt crash the unit will be cloaked (like the cloak zerg units glitch). Also they sometimes messes the game.
-The game can mess up randomly (all units can dissapear or freeze, in wich case workers inside a refinery/extractor/assimilator won't freeze).
I'm sure that there are also more weird effects about this trick. If you find a new one, post it here
