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Staredit Network -> UMS Assistance -> bound help
Report, edit, etc...Posted by sharf on 2006-03-27 at 15:47:36
ok im making my first bound and the 1st level is fine but the second level is messed up. the first level is in one trigger.create 1 hydra at killal lanyunit allplaers at, wait 100 then do next spot i did the same thing for the 2nd level but it waited like 4000 and so it wiated long time so i tried it with 1 milisecond wait and it was same speed, and then when i did no waits it blew like 6 times in each spot and then stoped for like 4 seconds and repeated, now i didnt have it wait then preserve, so i have no idea what is wrong... i cant post map either(srry) help plz
Report, edit, etc...Posted by Kyuubi. on 2006-03-27 at 16:04:03
i think its maybe your wait seconds stacking up?if you have wait seconds in multiple triggers,they will overlap and delay others from working if they fire at the same time.
but they will work if you have one wait trigger being active one at a time.
if the explosions happen all at once with different triggers,it wont work too well

here are some stuff on creating a bound.
you should make a control switch to turn it off the levels when they are completed. you can use switches or death counters. i'd use death counters since they are easier to deal with. you can set the unit death for the computer player and a unit thats not used such as a building.

for an example,
like for the first level,

conditions:
-computer player suffers exactly 0 deaths of building
Actions:
-create your obstacle/explosion course
-preserve trigger

when someone completes it or reaches the safe spot, set the death count to 1.
that will disable the explosions and the wait seconds.

then on second level
conditions:
-computer player suffers exactly 1 death of building
Actions:
-create your obstacle/explosion course
-preserve trigger

if you get it just repeat that. or i'll just try to explain it more.
Report, edit, etc...Posted by sharf on 2006-03-27 at 16:11:16
well the problem is i want it so after eahc level it doesnt stop teh previous one, so people have to get to the next level on thier own.
Report, edit, etc...Posted by Kyuubi. on 2006-03-27 at 16:15:33
if its like that, then i think you will have tons of waits overlapping with each other all at one time. unless you have something to control the waits, there's not really any other thing you can do.
Report, edit, etc...Posted by Pyro_Maniak14 on 2006-03-27 at 16:50:15
1) Spell correctly so we can understand you better.
2) Use Hyper Triggers.


Trigger
Description:
Hyper Trigger
Players:
¤ Whomever It Concerns
Conditions:
¤ Always
Actions:
¤ Wait 0ms
¤ Wait 0ms
¤ Wait 0ms
¤ Wait 0ms
¤ Wait 0ms
¤ Wait 0ms
¤ Wait 0ms
¤ Wait 0ms
¤ Wait 0ms
¤ Wait 0ms
¤ Wait 0ms
¤ Wait 0ms
¤ Wait 0ms
¤ Wait 0ms
¤ Wait 0ms
¤ Wait 0ms
¤ Wait 0ms
¤ Wait 0ms
¤ Wait 0ms
¤ Preserve Trigger

3) I would use switches but using death counters is about the same. Just make it like...

Trigger
Description:
Level 1 Begin
Players:
¤ Whomever It Concerns
Conditions:
¤ Current player brings at least 'number' 'unit' to location 'Level1Begin'
Actions:
¤ Set 'Switch 1'

Then... Make your obstacles for level one. Then when you reach the end of level one say...

Trigger
Description:
End of Level1
Players:
¤ Whomever It Concerns
Conditions:
¤ Current player brings at least '#' 'unit' to location 'Level1End'
¤ Switch 1 is Set
Actions:
¤ Clear Switch 1
¤ Set Switch 2


Then make your 2nd level of obstacles... That should work... It does for me...
Report, edit, etc...Posted by HolySin on 2006-03-27 at 18:22:27
Make sure to not put the hypertriggers in "All Players" tab when making a bound.
Report, edit, etc...Posted by Red2Blue on 2006-03-27 at 18:36:21
Always put a hyper trigger in a human/computer player slot that does not own any wait triggers.

If you want to end a level you are going to have to clear the level switch, you can't have a single computer player have more then one obstical going.


We would understand your problem 100% if you posted your map. There's no shame in posting it. Is there? Afraid someone is going to steal it? Private message one of us.
Report, edit, etc...Posted by JaFF on 2006-03-28 at 05:36:37
sharf, allways turn off the previous level when starting a new one. have 1 switch for each level (if they're not too big).

P.S. sharf, i think i know u from b-net (i'm Middle_Finger) or u have similar nick
Report, edit, etc...Posted by sharf on 2006-03-28 at 16:05:31
ok first i have the hypers in the right spot from the begining also ive seen multiple bounds(protected) and all the levels work at the same time. i want to do thsi because im tired of those people who do all teh work and others cant ever play.

also middle_finger? well i had my account on sc stolen for like 4 months idk a middle_finger also i have someoen whos hacked my account and uses same name as me at the same time..ive seen hi mabout 4 times.
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