QUOTE(flipmonkey @ Mar 28 2006, 04:35 PM)
Try using a death counter.
http://www.staredit.net/index.php?tutorial=124[right][snapback]454957[/snapback][/right]
Yes, this is the way to go, however, I would set it up, with 3 different death counters for sake of sanity.
This Timer is setup Assuming that Your using Hyper-Triggers, which cause your triggers to fire Aproximately 12 times per second, so the 1sec timer is set to 12 before it counts as a second.
Timer to track seconds
Players:
All Players
Condtions:
Deaths(CurrentPlayer, AtMost, 11, Rhynadon);
Actions:
SetDeaths(CurrentPlayer, Add, 1, Rhynadon);
Preserve Trigger();
Comment("Second Tracker Death Counter");
Second Timer
Players:
All Players
Condtions:
Deaths(CurrentPlayer, Exactly, 12, Rhynadon);
Deaths(CurrentPlayer, AtMost, 59, Bengalaas);
Actions:
SetDeaths(CurrentPlayer, Set, 0, Rhynadon);
SetDeaths(CurrentPlayer, Add, 1, Bengalaas);
Preserve Trigger();
Comment("Second Death Counter");
Minute Timer
Players:
All Players
Condtions:
Deaths(CurrentPlayer, Exactly, 60, Bengalaas);
Actions:
SetDeaths(CurrentPlayer, Set, 0, Bengalaas);
SetDeaths(CurrentPlayer, Add, 1, Scantid);
Preserve Trigger();
Comment("Minute Death Counter");
This Now makes scantid your minutes in the game, so to display your triggers.
5 Minute Message
Players:
All Players
Condtions:
Deaths(CurrentPlayer, Exactly, 5, Scantid);
Actions:
DisplayText("5 Minutes has passed", 4);
Comment("5 Minute Message");